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Haven, Capital City

Environments Designed by dylpiklles

At a glance

Tier
2
Type
Social
Difficulty
15
Impulses
disrupt divinity enforce power through might survive through any means necessary

Environment overview

A tower carved from the stone corpse of an ancient feint deity, now the target of a deadly curse.

Potential adversaries

Wicken Rebels corrupt guards thrifty merchants

Features

Passives

passive
  • The Godless Gate

    The great gate into Haven bears a warning to all. The city has wards channeled into the stone throughout its construction, barring or severely dampening any feint magics. Any attempts to channel magic derived from feints will incur a Fate roll using a Fear die. On an odd result the spell succeeds, on an even result the spell fizzles.

    Questions
    • What happens when a spell fizzles this way? Is the city alerted to their attempt?
    • How do Havenites react to those who wear the source of their magic proudly?

Actions

action
  • Dust District
    Fear 3

    Sections of Haven have been overtaken by small dust storms from the Serpent's Curse, and are now quarantined off for public safety. When a character fails a roll with Fear, you may spend 3 fear to have something from the dust district escape into the scene.

    Questions
    • What or who has escaped from the dust district?
    • Is it a carrier, a looter, or both?
    • How do the guards subdue the threat. How quick are they to do so?

Reactions

reaction

About this environment

Haven, Capital City

Tier 2 Social

A tower carved from the stone corpse of an ancient feint deity, now the target of a deadly curse.

Impulses: disrupt divinity, enforce power through might, survive through any means necessary

Difficulty: 15

Potential Adversaries: Wicken Rebels, corrupt guards, thrifty merchants

Features

The Godless Gate - Passive: The great gate into Haven bears a warning to all. The city has wards channeled into the stone throughout its construction, barring or severely dampening any feint magics. Any attempts to channel magic derived from feints will incur a Fate roll using a Fear die. On an odd result the spell succeeds, on an even result the spell fizzles.
  1. What happens when a spell fizzles this way? Is the city alerted to their attempt?
  2. How do Havenites react to those who wear the source of their magic proudly?
Dust District - Action: Sections of Haven have been overtaken by small dust storms from the Serpent's Curse, and are now quarantined off for public safety. When a character fails a roll with Fear, you may spend 3 fear to have something from the dust district escape into the scene.
  1. What or who has escaped from the dust district?
  2. Is it a carrier, a looter, or both?
  3. How do the guards subdue the threat. How quick are they to do so?

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.