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Metallier • Ether-Chemist

About these subclasses

Dagger Heart has a WIDE LISTS of Gear, so there is no real reason to not create things. but same time your welcome BY discussing what random wild Potions, or wild armors and weapons.

Metallier is your gear head/ Magic smith all its cards deal with Gear and summing adds the Player can control.

Chemist is the Alechmist in simple terms. just again ALOT OF POTIONS TO BREW AND MIX AND MATCH. Also remember THE weapons, armors do have a feature box to add stuff to it so if you want to keep it neat and on your character sheet clean.. try stay in the lines. OR make your own CARDS.. whatever floats your boat.

Designed for class

Homebrew class
Artisan

Metallier

Spellcast Trait: Knowledge

Gear head that creafts mostly gear, along with summoning Adds to help.

Foundation

Novice Smith: Any Infused item given to another player the item gains a Bonus of a number d4 dices of player's choice stat. Can craft constructs up to your tier level.

Poor Construct: Forge a small construct to assist along side Can craft one type, at a time.

  • Minion Type, 6hp 9/13 thresholds, D8 of Phy/Mag 10Eva

  • Horde Type, 9hp (x3) 8/14 thresholds d10 Phy/Mag 11Eva

Reforged: Spend a Number of Hope to recover Spent Armor Slots instead.

Specialization

Apprentice Smith: Up to Two infusions can now be Placed on a item/Constructs at a time. infusions gains a Bonus of +4

Adept Construct: Constructs can be crafted with the following traits. Size up to Medium

  • Bruiser type, 8hp 14/18 Thresholds, d10, 14Eva.

  • Constructs can be controlled/command by an ally

  • can make two of any type

Overdrive: Roll a number d4s equal to your Spell cast trait Stat to give extra Temporary Armor or Stress to a ally in melee range.

Mastery

Master Smith: Four infusions can be Applied at a time to any gear/construct

Masterpiece: Any to all Constructs can be upgraded on the spot with one of the following traits.

  • +3 to all stats

  • All Allies can control least one construct that grants them advantage on rolls during said scene

Ether-Chemist

Spellcast Trait: Knowledge

Potion making SPECIALTY, ranges to make consumables on the fly and OWN EXTRA FUN STUFF

Foundation

Brewer: All potions that get a infusion gain a bonus to the effects value by +2.

Splash of Fun: Can Create a Potion you never created/seen before when you get effected by said potion, also gain the ability with any potion you craft now has a counter token to how many times you can drink the same potion before needing to recreate it. Follow the original tier labels for counters.
Teir 1- 4
Tier2- 6

Specialization

Mixologist: Combine more then one Potion effect into a singular potion.

Token Counter
Tier3- 8

Mad Alchemy: "Creature's Blessing": Choose 1 ability of a creature, for the duration of the scene you gain the creature's ability.

Spicy feeling: Craft combative potions at tier 3, with following stats

  • Bomb; d12 direct damage, Far range

  • Magic Oil; d10, melee/very close Apply Oil on item to effect

Mastery

Brew Master: Amongst the lists of Potions you can now create a potion that can temporary grant you ONE race Feature for a short time by replacing the corresponding race feature of your own. (Last for a scene or takes serve damage) potion Name "Grant me Thy Power"

Counter Token
Tier4-10

Relic Drinks: Infuse A relic into a consumable item to grant a extra boost in the scene. it bypass the rule of One relic at a time for it being a One time use item.

Printable cards

Foundation / Specialization / Mastery
Codex domain icon Valor domain icon
Artisan

Metallier

Foundation

SPELLCAST TRAIT: Knowledge

Novice Smith: Any Infused item given to another player the item gains a Bonus of a number d4 dices of player's choice stat. Can craft constructs up to your tier level.

Poor Construct: Forge a small construct to assist along side Can craft one type, at a time.

  • Minion Type, 6hp 9/13 thresholds, D8 of Phy/Mag 10Eva

  • Horde Type, 9hp (x3) 8/14 thresholds d10 Phy/Mag 11Eva

Reforged: Spend a Number of Hope to recover Spent Armor Slots instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Valor domain icon
Artisan

Metallier

Specialization

Apprentice Smith: Up to Two infusions can now be Placed on a item/Constructs at a time. infusions gains a Bonus of +4

Adept Construct: Constructs can be crafted with the following traits. Size up to Medium

  • Bruiser type, 8hp 14/18 Thresholds, d10, 14Eva.

  • Constructs can be controlled/command by an ally

  • can make two of any type

Overdrive: Roll a number d4s equal to your Spell cast trait Stat to give extra Temporary Armor or Stress to a ally in melee range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Valor domain icon
Artisan

Metallier

Mastery

Master Smith: Four infusions can be Applied at a time to any gear/construct

Masterpiece: Any to all Constructs can be upgraded on the spot with one of the following traits.

  • +3 to all stats

  • All Allies can control least one construct that grants them advantage on rolls during said scene

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Valor domain icon
Artisan

Ether-Chemist

Foundation

SPELLCAST TRAIT: Knowledge

Brewer: All potions that get a infusion gain a bonus to the effects value by +2.

Splash of Fun: Can Create a Potion you never created/seen before when you get effected by said potion, also gain the ability with any potion you craft now has a counter token to how many times you can drink the same potion before needing to recreate it. Follow the original tier labels for counters.
Teir 1- 4
Tier2- 6

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Valor domain icon
Artisan

Ether-Chemist

Specialization

Mixologist: Combine more then one Potion effect into a singular potion.

Token Counter
Tier3- 8

Mad Alchemy: "Creature's Blessing": Choose 1 ability of a creature, for the duration of the scene you gain the creature's ability.

Spicy feeling: Craft combative potions at tier 3, with following stats

  • Bomb; d12 direct damage, Far range

  • Magic Oil; d10, melee/very close Apply Oil on item to effect

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Codex domain icon Valor domain icon
Artisan

Ether-Chemist

Mastery

Brew Master: Amongst the lists of Potions you can now create a potion that can temporary grant you ONE race Feature for a short time by replacing the corresponding race feature of your own. (Last for a scene or takes serve damage) potion Name "Grant me Thy Power"

Counter Token
Tier4-10

Relic Drinks: Infuse A relic into a consumable item to grant a extra boost in the scene. it bypass the rule of One relic at a time for it being a One time use item.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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