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Artisan

Classes Designed by AMBUKNIGHT

About this class

When you create a “Project” in combat it only lasts for the scene of combat, and if you want to make what you made PERMANT then proceed to make it as your Down time action Project. If you want to not wait for your downtime then by dm’s choice THE PLAYER must pass a Knowledge roll of passing a 18 dc. Failure equals the item breaks, but the process to make it during your downtime action gets longer.

(WHATEVER CRAFTING PROCESS YOU USING AND MAKE IT LEAST ONE LEVEL HARDER)

You can upgrade your “Projects” as a downtime action discus what process you do to upgrade them: If its a Gear item ex. armor, weapon you follow the weapon path of getting the next tier in stats. That includes of using one of your Infusions to make Gear different. Ex “You have a shortsword and you swap the Great sword Reroll ability for the shortsword” that can be done by means of downtime action or “ON THE SPOT FORGING” If its a Consumable, then follow the features list of what the potions do.

AT DMS DISSCRESTION “if you allow your Players to CREATE THEIR OWN POTIONS, then be sure you don’t let them create game breaking stuff.”

Domains

Core domain
Codex
Core domain
Valor

Starting stats

Evasion
10
Hit points
7

Hope feature

Light the Forge
Give all allies temporary boosts to their gears by using one of their own stats. If they don't have mag damage output they now can for the duration of the scene.

Class features

  • Craftsmen

    On the Fly Craft/infuse a item/gear in your possession or a willing allies gear with a temporary infusion. (Infuseion last the scene or task you need it to do"
    Follow form the Infusion Table.

    -Turn Phy to Mag damage
    -Swap a feature with another gear/items feature
    - grant a status effect to cast on target
    -increase item/gears stats by player/s chosen stat. (Agility stat increase and all the base effects it normally does)

  • Projects

    At character Creation design one of the following. 'Construct', 'Gear', 'Consumable', when finishing its design and what it does with dm. add it to your person as whatever it is.

    Spend a stress to also Craft a any of the three for a scene on the fly for specific duty or goal.

Class items

  • Notebook of Ideas, bag/tool box for your creations, something that's worn and used for crafting your "projects"

Character questions

Background prompts

  1. what made you take up the Craft?
  2. How did you learn this craft?
  3. what was it like when you saw one of your "Creations" work?

Connection prompts

  1. Do you have any Rivals back where you form?
  2. How did they see your little Creations when they first meet ya?
  3. if you two use the Creations to be "Mischievous" what was the first instances of it?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.