Metallier
Spell trait: KnowledgeGear head that creafts mostly gear, and items of a Physical nature
Novice Smith: Any Infused/created Weapon or damage dealing consumable given to another player the item gains a Bonus to Damage, hit Rolls, by adding a number of d4 dices of THAT player's choice stat.
(Ex. if player has a sword that uses their finesse but has a higher instinct ability for the duration of the infusion the player can use their instinct instead)
Apprentice Smith: Up to Two infusions ca now be Placed on a item at a time. Dc to make Item Permeant out side Down Time actions is lowered to 15, stress is still needed.
Armor, and Consumable Items that get a infusion gains a Bonus of +2 their scores of either thresholds. or damage outputs
Master Smith: Four infusions can be Applied at a time to a single item, And no stress needed to make a item that was created during combat.
Dc to make a On the fly Item is lowered to 12.
Bonus dice to all created/infused Items go to a d6.
