Metallier
Spellcast Trait: KnowledgeGear head that creafts mostly gear, along with summoning Adds to help.
Novice Smith: Any Infused item given to another player the item gains a Bonus of a number d4 dices of player's choice stat. Can craft constructs up to your tier level.
Poor Construct: Forge a small construct to assist along side Can craft one type, at a time.
Minion Type, 6hp 9/13 thresholds, D8 of Phy/Mag 10Eva
Horde Type, 9hp (x3) 8/14 thresholds d10 Phy/Mag 11Eva
Reforged: Spend a Number of Hope to recover Spent Armor Slots instead.
Apprentice Smith: Up to Two infusions can now be Placed on a item/Constructs at a time. infusions gains a Bonus of +4
Adept Construct: Constructs can be crafted with the following traits. Size up to Medium
Bruiser type, 8hp 14/18 Thresholds, d10, 14Eva.
Constructs can be controlled/command by an ally
can make two of any type
Overdrive: Roll a number d4s equal to your Spell cast trait Stat to give extra Temporary Armor or Stress to a ally in melee range.
Master Smith: Four infusions can be Applied at a time to any gear/construct
Masterpiece: Any to all Constructs can be upgraded on the spot with one of the following traits.
+3 to all stats
All Allies can control least one construct that grants them advantage on rolls during said scene