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Metallier • Chemist

Subclasses Designed by AMBUKNIGHT

About these subclasses

Dagger Heart has a WIDE LISTS of Gear, so there is no real reason to not create things. but same time your welcome BY discussing what random wild Potions, or wild armors and weapons.

Metallier is your gear head/ Magic smith all its cards deal with armors and weapons or items like torches laterns rope sleeping bag and so forth.

Chemist is the Alechmist in simple terms. just again ALOT OF POTIONS TO BRE AND MIX AND MATCH. Also remember THE weapons, armors do have a feature box to add stuff to it so if you want to keep it neat and on your character sheet clean.. try stay in the lines.

Designed for class

Homebrew class
Artisan

Subclass details

Metallier

Spell trait: Knowledge

Gear head that creafts mostly gear, and items of a Physical nature

Foundation
Tier 1

Novice Smith: Any Infused/created Weapon or damage dealing consumable given to another player the item gains a Bonus to Damage, hit Rolls, by adding a number of d4 dices of THAT player's choice stat.

(Ex. if player has a sword that uses their finesse but has a higher instinct ability for the duration of the infusion the player can use their instinct instead)

Specialization
Tier 2

Apprentice Smith: Up to Two infusions ca now be Placed on a item at a time. Dc to make Item Permeant out side Down Time actions is lowered to 15, stress is still needed.

Armor, and Consumable Items that get a infusion gains a Bonus of +2 their scores of either thresholds. or damage outputs

Mastery
Tier 3

Master Smith: Four infusions can be Applied at a time to a single item, And no stress needed to make a item that was created during combat.

Dc to make a On the fly Item is lowered to 12.

Bonus dice to all created/infused Items go to a d6.

Chemist

Spell trait: Knowledge

Potion making SPECIALTY

Foundation
Tier 1

Brewer: All potions that get a infusion gain a bonus to the effects value by +2.

Can Create a Potion you never created/seen before when you get effected by said potion, also gain the ability with any potion you craft now has a counter token to how many times you can drink the same potion before needing to recreate it. Follow the original tier labels for counters.
Teir 1- 4
Tier2- 6

Specialization
Tier 2

Mixologist: Combine more then one Potion effect into a singular potion.

All Potions Effects values are increased by +4, along with turning charms. into potions by using least one charm once to craft the potion.

By study, analyzing brew a potion Called
"Creature's Blessing": One ability of a creature of your choosing and, for the duration of the scene you gain the creature's ability. (Ex. if they choose a adversary they can use one of their traits/abilities they have as if they where the adversary)

Token Counter
Tier3- 8

Mastery
Tier 3

Brew Master: Amongst the lists of Potions you can now create a potion that can temporary grant you ONE race Feature for a short time by replacing the corresponding race feature of your own. (Last for a scene or taken serve damage) potion Name "Grant me Thy Power"

Counter Token
Tier4-10

Printable cards

Foundation / Specialization / Mastery
Artisan

Metallier

Foundation

SPELLCAST TRAIT: Knowledge

Novice Smith: Any Infused/created Weapon or damage dealing consumable given to another player the item gains a Bonus to Damage, hit Rolls, by adding a number of d4 dices of THAT player's choice stat.

(Ex. if player has a sword that uses their finesse but has a higher instinct ability for the duration of the infusion the player can use their instinct instead)

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Artisan

Metallier

Specialization

Apprentice Smith: Up to Two infusions ca now be Placed on a item at a time. Dc to make Item Permeant out side Down Time actions is lowered to 15, stress is still needed.

Armor, and Consumable Items that get a infusion gains a Bonus of +2 their scores of either thresholds. or damage outputs

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Artisan

Metallier

Mastery

Master Smith: Four infusions can be Applied at a time to a single item, And no stress needed to make a item that was created during combat.

Dc to make a On the fly Item is lowered to 12.

Bonus dice to all created/infused Items go to a d6.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Artisan

Chemist

Foundation

SPELLCAST TRAIT: Knowledge

Brewer: All potions that get a infusion gain a bonus to the effects value by +2.

Can Create a Potion you never created/seen before when you get effected by said potion, also gain the ability with any potion you craft now has a counter token to how many times you can drink the same potion before needing to recreate it. Follow the original tier labels for counters.
Teir 1- 4
Tier2- 6

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Artisan

Chemist

Specialization

Mixologist: Combine more then one Potion effect into a singular potion.

All Potions Effects values are increased by +4, along with turning charms. into potions by using least one charm once to craft the potion.

By study, analyzing brew a potion Called
"Creature's Blessing": One ability of a creature of your choosing and, for the duration of the scene you gain the creature's ability. (Ex. if they choose a adversary they can use one of their traits/abilities they have as if they where the adversary)

Token Counter
Tier3- 8

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Artisan

Chemist

Mastery

Brew Master: Amongst the lists of Potions you can now create a potion that can temporary grant you ONE race Feature for a short time by replacing the corresponding race feature of your own. (Last for a scene or taken serve damage) potion Name "Grant me Thy Power"

Counter Token
Tier4-10

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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