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Grenlin

Adversaries Designed by Calvin Patten Jr.

Adversary overview

An inbred cave dweller that attack in packs.

An inbred cave dweller that attack in packs.

Stat block

Tier
2
Type
Standard
Difficulty
15
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d12+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Pack Tactics

    If this adversary makes a successful standard attack and another adversary of this type is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.

  • Pack Hunters

    When this adversary attacks a target within Very Close range of another adversary of the same type, the attack has advantage.

Actions

  • Group Attack

    Choose a target and spotlight all adversaries with the same name within Close range of them. These Grenlin's move into Melee range of the target and make one shared attack roll. On a success, they each deal their physical. Combine this damage.

Reactions

  • Become Invisible
    stress 1

    Whenever a Grenlin marks a HP you may Mark a Stress to make it invisible. While Invisible attacks against it are at Disadvantage.

Motives & tactics

Attack from the darkness Set Traps Overwhelm.

Experiences

  • See in the dark +3
  • Disappear +2

Grenlin

Tier 2 standard

An inbred cave dweller that attack in packs.

Motives & Tactics: Attack from the darkness, Set Traps, Overwhelm.

Difficulty: 15 | Thresholds: 10/20 | HP: 4 | Stress: 4

ATK: +2 | Claws: Melee | 2d12+4 Physical

Experience: See in the dark +3, Disappear +2

HP:

STRESS:

Features

Group Attack - Action: Choose a target and spotlight all adversaries with the same name within Close range of them. These Grenlin's move into Melee range of the target and make one shared attack roll. On a success, they each deal their physical. Combine this damage.
Pack Tactics - Passive: If this adversary makes a successful standard attack and another adversary of this type is within Melee range of the target, deal 1d6+5 physical damage instead of their standard damage and you gain a Fear.
Pack Hunters - Passive: When this adversary attacks a target within Very Close range of another adversary of the same type, the attack has advantage.
Become Invisible - Reaction: Whenever a Grenlin marks a HP you may Mark a Stress to make it invisible. While Invisible attacks against it are at Disadvantage.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.