Skip to content

Necro-Triassic Warrior

Adversary overview

A horrific animated warrior formed from Triassic beasts

Stat block

Tier
3
Type
Solo
Difficulty
18
HP
10
Stress
6
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ptero Scyth
Range: Melee
Damage: 3d12+5
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Fearsome Presence

    PCs can’t spend Hope to use features against this adversary.

  • Only Bones

    This adversary is resistant to physical damage.

  • Relentless (3)
    fear 1

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Unstable Animation

    If all Necro-Acolytes animating the Triassic Warriors cease to animate the Triassic Warrior, the Triassic Warrior is immediately defeated.

Actions

  • Extinction Slash
    fear 2

    Spend 2 Fear to make an attack roll against all targets within very close range. Targets this adversary succeeds against are blasted backwards to far range, taking physical damage equal to 3d4 + the target’s Major threshold

  • Devour
    fear 1

    Spend a Fear to make an attack against a PC within Very Close range. On a success, they take 2d8+10 physical damage and must succeed on a Strength Reaction Roll (16). On a failure, they are eaten and become Restrained until they succeed on a Strength or Agility Action Roll (16). Along with having the Restrained condition, every time they attempt an action roll, or an ally attempts an action roll to help them escape, they take 2d8+10 magical damage.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Eliminate Obey directives

Experiences

  • Ultimate Ancient Warrior +3

Necro-Triassic Warrior

Tier 3 solo

A horrific animated warrior formed from Triassic beasts

Motives & Tactics: Eliminate, Obey directives

Difficulty: 18 | Thresholds: 20/35 | HP: 10 | Stress: 6

ATK: +3 | Ptero Scyth: Melee | 3d12+5 Physical

Experience: Ultimate Ancient Warrior +3

HP:

STRESS:

Features

Fearsome Presence - Passive: PCs can’t spend Hope to use features against this adversary.
Only Bones - Passive: This adversary is resistant to physical damage.
Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Unstable Animation - Passive: If all Necro-Acolytes animating the Triassic Warriors cease to animate the Triassic Warrior, the Triassic Warrior is immediately defeated.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Extinction Slash - Action: Spend 2 Fear to make an attack roll against all targets within very close range. Targets this adversary succeeds against are blasted backwards to far range, taking physical damage equal to 3d4 + the target’s Major threshold
Devour - Action: Spend a Fear to make an attack against a PC within Very Close range. On a success, they take 2d8+10 physical damage and must succeed on a Strength Reaction Roll (16). On a failure, they are eaten and become Restrained until they succeed on a Strength or Agility Action Roll (16). Along with having the Restrained condition, every time they attempt an action roll, or an ally attempts an action roll to help them escape, they take 2d8+10 magical damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.