Fungal Hydra
Adversary overview
A quadrupedal fungal beast with multiple long-necked heads, ending in fanged mushroom caps
A quadrupedal fungal beast with multiple long-necked heads, ending in fanged mushroom caps
Stat block
Standard attack
Features
Passives
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Many-Headed Menace
The Hydra begins with three heads and can have up to five. When the Hydra takes Major or greater damage, they lose a head.
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Relentless (X)
The Hydra can be spotlighted X times per GM turn, where X is the Hydra’s number of heads. Spend Fear as usual to spotlight them.
Note: Automation is not added so manually spend fear as per text.
Actions
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Regenerationfear 1
If the Hydra has any marked HP, spend a Fear to clear a HP and grow two heads.
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Terrifying Sporesfear 1
The Fungal Hydra releases a blast of spores that cause fear and despair in all who breath them. All creatures within close range of the Hydra must make a Knowledge Reaction Roll. On a failure they take 6d6 magical damage and loose 2 hope.
Reactions
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Magical Weakness
When the Hydra takes magic damage, they become Dazed until the next roll with Fear. While Dazed, they can’t use their Regeneration action but are immune to magic damage.
Motives & tactics
Experiences
Fungal Hydra
Tier 3 solo
A quadrupedal fungal beast with multiple long-necked heads, ending in fanged mushroom caps
Motives & Tactics: Devour, Regenerate, Terrify
Difficulty: 18 | Thresholds: 19/35 | HP: 10 | Stress: 5
ATK: +3 | Bite: Close | 3d8+3 Physical
Experience: —
HP:
STRESS:
Features
Note: Automation is not added so manually spend fear as per text.
Fungal Hydra
A quadrupedal fungal beast with multiple long-necked heads, ending in fanged mushroom caps
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Fungal Hydra Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.