School of Chronurgy
Spellcast Trait: KnowledgePlay the School of Chronurgy if you want to play with time and weave its threads.
Glimpse the Future: When you complete a Long Rest, roll 2d12 and note the results as your Premonition dice, replacing any existing Premonition dice. You may replace any Action Roll die with one of your Premonitions before the result is announced.
Vision of Hope: When an ally spends a Hope, you may mark a Stress to give them Advantage on their next roll.
Boon or Bane: Whenever you use a Premonition on an ally and they succeed on the roll, you gain a Hope. If you use it on the GM and the roll fails, they lose a Fear.
Time Wizard: You now gain an amount of Premonitions equal to your proficiency. Whenever you use one of your Premonitions, roll a d6. If the result is a 6, then the Premonition die is not spent.