Litz, Accursed Sun
Adversary overview
An ancient heroine, wielding a sun-blessed lash, but corrupted in death into a two-faced monster.
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Avert Thine Eyes
Attacks made against Litz, Accursed Sun without looking directly at her have -2 Difficulty. However, doing so may impose Disadvantage, depending on the specifics. The same Difficulty reduction also applies if her light is somehow doused.
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Mantle of Burning Feathers
Litz floats slightly above the ground, surrounded by a nimbus of feather-like flames. Double your damage thresholds against fire damage.
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Searing Touch
Targets who suffer Major or worse damage from Flaming Lash are temporarily set On Fire.
When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
Actions
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Sunscourge
Spend 1 Fear, and make Flaming Lash attack vs all characters within a 90 degree arc in Close Range. All Beacons within the area are primed.
Reactions
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Jewels of Fire
When Litz, Accursed Sun hits one or more targets with an attack, or is first spotlighted after being placed on the field create a Beacon on the field within Far Range. A Beacon has 1 HP and Difficulty 10. You may spend up to 2 Fear to create an equal number of additional beacons.
When a character moves into or through Melee Range of a Beacon, or when Litz, Accursed Sun strikes a Beacon, it is primed.
A primed Beacon explodes at the end of the next character's spotlight, inflicting 2d10 magical damage and On Fire within Close Range, or half damage and no Condition on a successful Agility Reaction (13).
Additionally, if a Beacon causes one or more PCs to lose HP, gain 1 Fear.
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Nightfall
When Litz marks their 3rd or 6th HP, remove all temporary Conditions, prevent any further damage, prime all Beacons, gain 2 Fear and replace Litz, Accursed Sun with Nepac, Accursed Moon.
Motives & tactics
Experiences
- Vicious Cruelty +2
- Ancient Knowledge +2
- Glorious Words +2
Litz, Accursed Sun
Tier 2 solo
An ancient heroine, wielding a sun-blessed lash, but corrupted in death into a two-faced monster.
Motives & Tactics: Proclaim majesty, Harry foes, Call to her brother
Difficulty: 16 | Thresholds: 14/26 | HP: 7 | Stress: 5
ATK: +4 | Flaming Lash: Close | 2d8+6 Magical
Experience: Vicious Cruelty +2, Ancient Knowledge +2, Glorious Words +2
HP:
STRESS:
Features
When a creature acts while On Fire, they must take an extra 2d6 magic damage if they are still On Fire at the end of their action.
When a character moves into or through Melee Range of a Beacon, or when Litz, Accursed Sun strikes a Beacon, it is primed.
A primed Beacon explodes at the end of the next character's spotlight, inflicting 2d10 magical damage and On Fire within Close Range, or half damage and no Condition on a successful Agility Reaction (13).
Additionally, if a Beacon causes one or more PCs to lose HP, gain 1 Fear.
Litz, Accursed Sun
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Litz, Accursed Sun Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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