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Geneticist

Classes Designed by Dagger Dog Dad • Art by WOTC

About this class

A Geneticist is a scholar of living systems who studies adaptation, heredity, and engineered change. Where druids commune with nature and healers mend what is broken, Geneticists rewrite what is possible, pushing bodies and biology beyond their intended limits through careful study and risky innovation.They thrive in moments where survival demands adaptation

Domains

Core domain
Sage
Homebrew domain

Starting stats

Evasion
10
Hit points
6

Hope feature

Directed Evolution
Spend 3 Hope to forcibly accelerate genetic adaptation. Choose yourself or a creature you can touch. Until the end of the scene, that creature gains two different Genetic Traits.

Class features

  • Adaptive Sequencing

    Your body is in a constant state of controlled mutation carrying engineered genetic upgrades called Traits. At the start of each scene, choose one Genetic Trait. You may change your active Trait during a scene by marking 1 Stress. You can only have one Genetic Trait active at a time. Genetic Traits are passive and always in effect while active.

    Genetic Traits

    * Resilient: When you mark more than 1 HP, reduce it by 1.
    * Agile: Your nervous system accelerates. Gain +2 Evasion while you are not Restrained.
    * Hypermetabolic: Consumables that heal clear +1 additional HP.
    * Camouflage: You are considered Cloaked until you roll with Fear or make an attack in a scene.

Class items

  • A sealed vial containing a preserved specimen you refuse to discard.
  • A mutable sample kit filled with labeled vials and instruments

Character questions

Background prompts

Connection prompts

Discussion

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