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Call of the Raider

Subclasses Designed by Snowdinn Games

About these subclasses

When faced with brutal conditions, warriors must band together in order to survive. Play as a Call of the Raider Warrior if you want to charge forth headlong into battle while relying on your comrades to watch your flank.

Designed for class

Warrior image
Core class
Warrior

Subclass details

Call of the Raider

Call of the Raider

Charge into battle with allies to cover your flank.

Foundation
Tier 1

Raiding Charge: You have advantage on the first attack roll you make each scene. On a success, this attack deals d6 additional damage equal to your tier.

Shield Wall: While you are within Melee range of an ally, you can both mark Armor slots to reduce the damage for one another. You cannot reduce damage multiple times in this way.

Specialization
Tier 2

Roar of Resistance: Once per session when you would be forced to mark Stress, you can make an Instinct Reaction Roll (14). On a success, reduce the amount of Stress you would mark by 2 and the GM loses a Fear. On a failure, reduce the amount of Stress you would mark by 1.

Mastery
Tier 3

Berserker Charge: The additional damage dice from your Raiding Charge feature become d10s.

Persistent Advance: When you move into Melee range on an adversary, you may mark a Stress to have any number of allies in Close range move into Melee range of that adversary. Until any of you roll with Fear, you and all allies within Very Close range of you roll a d20 for their Hope die on attack rolls.

Printable cards

Foundation / Specialization / Mastery
Call of the Raider
Warrior

Call of the Raider

Foundation

Raiding Charge: You have advantage on the first attack roll you make each scene. On a success, this attack deals d6 additional damage equal to your tier.

Shield Wall: While you are within Melee range of an ally, you can both mark Armor slots to reduce the damage for one another. You cannot reduce damage multiple times in this way.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Raider
Warrior

Call of the Raider

Specialization

Roar of Resistance: Once per session when you would be forced to mark Stress, you can make an Instinct Reaction Roll (14). On a success, reduce the amount of Stress you would mark by 2 and the GM loses a Fear. On a failure, reduce the amount of Stress you would mark by 1.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of the Raider
Warrior

Call of the Raider

Mastery

Berserker Charge: The additional damage dice from your Raiding Charge feature become d10s.

Persistent Advance: When you move into Melee range on an adversary, you may mark a Stress to have any number of allies in Close range move into Melee range of that adversary. Until any of you roll with Fear, you and all allies within Very Close range of you roll a d20 for their Hope die on attack rolls.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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