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Sootfoot Rogue

Adversary overview

A fast-talking rogue who flashes blades more often than they use them.

Carries blades more for confidence than lethality. Uses threats, feints, and sudden movement to control situations rather than deal damage. Folds quickly if pressed too hard, but vanishes just as fast.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
5
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Knives
Range: Close
Damage: 2d6+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Unseen Strike

    If the Rogue is Hidden when they make a successful standard attack against a target, they deal 2d10+4 physical damage instead of their standard damage.

Actions

  • Flourishing Slash
    stress 1

    The Rogue marks a Stress to make a standard attack against any number of targets in Melee range.

  • Exit Stage Left
    fear 1

    Spend a Fear to move anywhere within Close range, and become Hidden.

Reactions

  • Cheap Shot

    If the Sootfoot Rogue hits a target that is Vulnerable, they add 1d6 to the damage.

Evolutions

Motives & tactics

Lift valuables Never fight fair Survive at any cost Pretend to be a shadow

Experiences

  • Stealth +2
  • Showmanship +2

Sootfoot Rogue

Tier 2 skulk

A fast-talking rogue who flashes blades more often than they use them.

Motives & Tactics: Lift valuables, Never fight fair, Survive at any cost, Pretend to be a shadow

Difficulty: 14 | Thresholds: 8/16 | HP: 5 | Stress: 5

ATK: +3 | Knives: Close | 2d6+2 Physical

Experience: Stealth +2, Showmanship +2

HP:

STRESS:

Features

Unseen Strike - Passive: If the Rogue is Hidden when they make a successful standard attack against a target, they deal 2d10+4 physical damage instead of their standard damage.
Flourishing Slash - Action: The Rogue marks a Stress to make a standard attack against any number of targets in Melee range.
Exit Stage Left - Action: Spend a Fear to move anywhere within Close range, and become Hidden.
Cheap Shot - Reaction: If the Sootfoot Rogue hits a target that is Vulnerable, they add 1d6 to the damage.

Discussion

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