Magicus (Magician)
At a glance
Ancestry overview
Humans with innate magic powers.
Top feature
Bottom feature
Physical characteristics
Examples / variants
About this ancestry
Magicus (Magician)
Humans with innate magic powers.
Potency (Ley Line Tapping): Per the DM's discretion, if the player is close to a ley line, their spellcasting rolls gain a +2 bonus. This trait is quite taxing, so it can only be used twice per day and resets after a long rest.
Elemental Affinity: At the beginning of the session, choose one of the four Elements: Earth, Air, Water, Fire. These grant you a temporary advantage and act as reactions against attacks. You must spend 1 Hope to use them. Earth: Gain an additional temporary Armor slot. Air: Gain an additional temporary +1 to Evasion. Water: Reroll a failed Agility roll. Fire: Gain +1 damage to your next fire spell.
Magicus (Magician)
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Magicus (Magician) Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
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Discussion
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