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Magicus (Magician)

Ancestries Designed by Regina Nox • Art by Regina Nox

At a glance

Typical size
Medium
Typical lifespan
~300 years
Features
Potency (Ley Line Tapping) / Elemental Affinity

Ancestry overview

Humans with innate magic powers.

Top feature

Potency (Ley Line Tapping)
Per the DM's discretion, if the player is close to a ley line, their spellcasting rolls gain a +2 bonus. This trait is quite taxing, so it can only be used twice per day and resets after a long rest.

Bottom feature

Elemental Affinity
At the beginning of the session, choose one of the four Elements: Earth, Air, Water, Fire. These grant you a temporary advantage and act as reactions against attacks. You must spend 1 Hope to use them. Earth: Gain an additional temporary Armor slot. Air: Gain an additional temporary +1 to Evasion. Water: Reroll a failed Agility roll. Fire: Gain +1 damage to your next fire spell.

Physical characteristics

Examples / variants

About this ancestry

Ancestry

Magicus (Magician)

Humans with innate magic powers.

Potency (Ley Line Tapping): Per the DM's discretion, if the player is close to a ley line, their spellcasting rolls gain a +2 bonus. This trait is quite taxing, so it can only be used twice per day and resets after a long rest.

Elemental Affinity: At the beginning of the session, choose one of the four Elements: Earth, Air, Water, Fire. These grant you a temporary advantage and act as reactions against attacks. You must spend 1 Hope to use them. Earth: Gain an additional temporary Armor slot. Air: Gain an additional temporary +1 to Evasion. Water: Reroll a failed Agility roll. Fire: Gain +1 damage to your next fire spell.

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