About
History says the city of Vescarre was founded on a bold and hopeful vision of the future. One where people might have the freedom to build a life where they didn’t have to live under the yoke of lords and waring thrones. After all, magic works better here and the sun shines on sparkling emerald waters while the balmy breeze carries the scent of sea salt and flowers.
The future has to be bright, right? But the founding of the Magocorps, driven by profit and commercial wealth, established a new oligarchy. In just over a century, these corporate over overlords built a brand new society in a pressure cooker of magic and social change. They tapped into the magical strength of the land to escalate our arcanological development in their relentless search for new and interesting ways to make themselves richer. Some succeeded, most failed, but the city grew and its people persisted.
And now the sprawling nearly lawless arcanopunkmegopolis they built along the way. The wild and heady mix of neon gutters and stunning wealth. In Vescarre, all of you are playing as a member of a team of repo contractors or RC’s indebted to one of the most powerful magocorps in the city. Ardent Innovations. Ardent paid for your education and licensing. And per the contract, most of you are now paying off that debt by working for Ardent. Your team is mostly comprised of people who went through the pipeline the same as you. So, it’s normal for RC teams to have a contractor here or there as well. Your licenses give you access to Ardent’s proprietary arcane technology, which means you’re allowed to tap into their spell grid, the network of ambient arcane power that lets their magitech work.