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Aikar – Shepherd of the Meek

Adversary overview

A humanoid shaped behemoth made from an animated Mesa-side

Tier 1 Colossus
This bipedal colossus has two arms affixed with bladed shields, allowing them to deflect and deliver blows with ease. Aikar’s howl can stop living creatures in their tracks.

Stat block

Tier
1
Type
Colossus
Stress
6
Thresholds

Features

Passives

Actions

Reactions

  • Reaction

    When Aikar fails an attack, you gain a Fear.

  • Swatting Pests

    When Aikar is attacked by a flying target within Far Range, you can make a Bash (head), Punch (arm), or Slash (sword) attack against the attacker. On a success, add 1d20 to the damage roll and the target is knocked to the ground at the feet of the Colossus.

Motives & tactics

Repel Crush Slash Defend

Experiences

  • Eagle Eyes +3
  • Huge +2

Aikar – Shepherd of the Meek

Tier 1 Colossus

A humanoid shaped behemoth made from an animated Mesa-side

Motives & Tactics: Repel, Crush, Slash, Defend

Size: Mesa-sized

Segments: 2 Arm, 1 Torso, 1 Head, 2 Leg, 1 Soul Sword

Thresholds: | Stress: 6

Experience: Eagle Eyes +3, Huge +2

STRESS:

Features

Reaction - Reaction: When Aikar fails an attack, you gain a Fear.
Swatting Pests - Reaction: When Aikar is attacked by a flying target within Far Range, you can make a Bash (head), Punch (arm), or Slash (sword) attack against the attacker. On a success, add 1d20 to the damage roll and the target is knocked to the ground at the feet of the Colossus.

Arm (2)

Adjacent: Torso

Difficulty: 13 | HP: 3 | ATK: +2

Crush: Close | 1d8+6 physical

Features

Chain (A) - Passive: When all segments in Chain A are Destroyed, Aikar is defeated.
Crush - Action: Spend a Fear to make an attack against a target on another segment of Aikar. On a success, Aikar grabs and crushes the target, dealing 1d20+4 physical damage and Restraining them until this Arm takes Major or greater damage. When this Arm takes the spotlight while the target is still on Aikar's hand, the target takes 1d10 physical damage.

Torso

Adjacent: Arm, Head

Difficulty: 14 | HP: 8 | ATK: 0

None: Melee | 1d4 physical

Features

Fatal - Passive: When the Torso is Destroyed, Aikar is defeated.
Shake Off - Action: Spend a Fear to throw off foes. All creatures on Aikar must make a Strength Reaction Roll. Targets who fail fall to the ground and must mark a HP. Targets who succeed must mark a Stress.

Head

Adjacent: Torso

Difficulty: 10 | HP: 5 | ATK: -10

Bash: Melee | 1d10+1 physical

Features

Fatal - Passive: When the Head is Destroyed, Aikar is defeated.
Strike (Melee) - Passive: The Head is Immune to damage from attacks not made within Melee range.
Follow-up - Reaction: When the Head succeeds on an attack against a target, it can immediately make an attack against another target it hasn't attacked during this GM turn.

Leg (2)

Adjacent: Torso

Difficulty: 13 | HP: 5 | ATK: +2

Stomp: Very Close | 1d6+3 physical

Features

Chain (A) - Passive: When all segments in Chain A are Destroyed, Aikar is defeated.
Massive Stomp - Action: Spend a Fear to make a standard attack with advantage against a group.

Soul Sword

Adjacent: Arm

Difficulty: 13 | HP: 6 | ATK: +2

Slash: Melee | 1d12+4 physical

Features

Kudamat's Rage - Action: Spend 2 Fear to force all PCs within Very Far range to succeed on a Presence Reaction Roll or become Shaken. While Shaken, they don't gain Hope on a result with Hope and instead clear the Shaken condition.

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