Alpengrendel
Adversary overview
Brute Born of Mountain Ice
Alpengrendel are hulking creatures covered in bluish white fur, with great tusks and horns. They were born of the ice and darkness of their mountaintop homes, shaped by the unseen hands of a deity of cold stone and gloam. The bitter cold of the mountain peaks infuses both their touch and their breath.
Alpengrendel draw upon the timelessness of the mountains, healing from otherwise lethal wounds in the blink of an eye. They fear only the power of lightning, which can slay them, and the power of the gods, whom they bitterly resent.
Secret. Their disdain for deities runs so deep that alpengrendel are enraged and unnerved by the trappings of faith.
(This description was provided by “The Crooked Moon Part 2: Monsters and Adventure Campaign” by Legends of Avantris).
Stat block
Standard attack
Features
Passives
-
Aversion to Faith
The alpengrendel has Disadvantage on attack rolls while in a consecrated area or on attack rolls against a creature holding or wearing a Holy Symbol.
-
Regeneration
The alpengrendel regains 1 Hit Point at the whenever it is spotlighted. If the alpengrendel takes magic damage, this trait doesn’t function at the start of its next spotlight.
Actions
-
Tusksfear 1
On a successful claw attack, Spend 1 Fear to use the alpendgrendel's Tusks attack. This attack deals 2d6+2 physical damage and the target has the Vulnerable condition.
-
Frost Breathfear 2
The target in a cone, reaching Close Range, must make a Strength reaction roll (DC 15). On a Failure, the target(s) take 3d6+1 magic damage and have Disadvantage on attack rolls. On a Success, half damage, only.
Reactions
Motives & tactics
Experiences
- Born of the Ice +2
- Rip and Tear +2
Alpengrendel
Tier 2 standard
Brute Born of Mountain Ice
Motives & Tactics: Slow Enemies, Gore, Render Vulnerable
Difficulty: 15 | Thresholds: 11 / 19 | HP: 6 | Stress: 3
ATK: +2 | Claws: Melee | 2d8+2 Physical
Experience: Born of the Ice +2, Rip and Tear +2
HP:
Stress:
Features
Aversion to Faith – Passive: The alpengrendel has Disadvantage on attack rolls while in a consecrated area or on attack rolls against a creature holding or wearing a Holy Symbol.
Regeneration – Passive: The alpengrendel regains 1 Hit Point at the whenever it is spotlighted. If the alpengrendel takes magic damage, this trait doesn’t function at the start of its next spotlight.
Tusks – Action: On a successful claw attack, Spend 1 Fear to use the alpendgrendel's Tusks attack. This attack deals 2d6+2 physical damage and the target has the Vulnerable condition.
Frost Breath – Action: The target in a cone, reaching Close Range, must make a Strength reaction roll (DC 15). On a Failure, the target(s) take 3d6+1 magic damage and have Disadvantage on attack rolls. On a Success, half damage, only.
Alpengrendel
Alpengrendel are hulking creatures covered in bluish white fur, with great tusks and horns. They were born of the ice and darkness of their mountaintop homes, shaped by the unseen hands of a deity of cold stone and gloam. The bitter cold of the mountain peaks infuses both their touch and their breath.
Alpengrendel draw upon the timelessness of the mountains, healing from otherwise lethal wounds in the blink of an eye. They fear only the power of lightning, which can slay them, and the power of the gods, whom they bitterly resent.
Secret. Their disdain for deities runs so deep that alpengrendel are enraged and unnerved by the trappings of faith.
(This description was provided by “The Crooked Moon Part 2: Monsters and Adventure Campaign” by Legends of Avantris).
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Alpengrendel Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.