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Amok Welder

Adversaries Designed by Maik

Adversary overview

a welding robot goes wild

Stat block

Tier
1
Type
Solo
Difficulty
12
HP
3
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Laser Cutter
Range: Very Close
Damage: 1d8+2
Attack Mod: +2
Damage Type: Magical

Features

Passives

  • Relentless 2

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Reinforcements
    stress 2

    Once per scene, mark a Stress to summon 2d6 additional adversaries, which appear at Far range.

  • Overcharged Cutter
    stress 1

    The Amok Welder can overcharge its lasercutter. Make an attack roll against a creature in far range. On a Hit it take 2d8+4 techdamage. You can spend a Fear to spread the damage in very close range of the target.

  • Grab `n`throw
    fear 1

    The Robot charges to an PC grabs him and throws him. The PC must succeed on a strength roll or agility roll or they are thrown in to far range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Core Overcharge

    If the Amok Welder markes its last HP he overcharges his core. Any Creature in close range takes 1D10+5 techdamage. If they succeed on a strength reaction roll or agility reaction roll. they take half damage.

Motives & tactics

Cut down Kill Grabbing and Cutting Consume Engery Shoot at distant targets

Experiences

  • Profi Cutter +2

Amok Welder

Tier 1 solo

a welding robot goes wild

Motives & Tactics: Cut down, Kill, Grabbing and Cutting, Consume Engery, Shoot at distant targets

Difficulty: 12 | Thresholds: 9/15 | HP: 3 | Stress: 5

ATK: +2 | Laser Cutter: Very Close | 1d8+2 Magical

Experience: Profi Cutter +2

HP:

STRESS:

Features

Relentless 2 - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Reinforcements - Action: Once per scene, mark a Stress to summon 2d6 additional adversaries, which appear at Far range.
Overcharged Cutter - Action: The Amok Welder can overcharge its lasercutter. Make an attack roll against a creature in far range. On a Hit it take 2d8+4 techdamage. You can spend a Fear to spread the damage in very close range of the target.
Grab `n`throw - Action: The Robot charges to an PC grabs him and throws him. The PC must succeed on a strength roll or agility roll or they are thrown in to far range.
Core Overcharge - Reaction: If the Amok Welder markes its last HP he overcharges his core. Any Creature in close range takes 1D10+5 techdamage. If they succeed on a strength reaction roll or agility reaction roll. they take half damage.

Discussion

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