Appaera
An immortal ravenous spirit of vengeance that snares and siphons souls by draining memories.
Motives & Tactics: Show 'em fear, Find what's broken, Drain
An immortal ravenous spirit of vengeance that snares and siphons souls by draining memories.
The Appaera has resistance to physical damage. Mark a Stress to move up to Close range through solid objects.
Spend X Stress to drain X Hope (up to 2) from a PC within Far Range. If a PC has no Hope, mark a Stress instead.
Spend a Fear to target a PC within Close Range. The Appaera extracts and manifests a good memory from the PC, and taints the ending. On a failed Instinct Reaction Roll, they lose a Hope, and become Vulnerable and Restrained as they are arrested by that memory until they break free, ending both conditions on a successful Strength or Instinct Roll.
When the Appaera makes a successful standard attack, the Appaera passes through the PC's physical form. Spend a Fear to ensnare a PC's soul. On a failure, activate the ensnare Countdown (4). While ensnared, their Hope Die becomes a d4. When it ticks up, the die increases to the next size (d6 then d8). It ticks up whenever this character takes the spotlight. When it triggers, the Hope die returns to normal.
Tier 2 support
An immortal ravenous spirit of vengeance that snares and siphons souls by draining memories.
Motives & Tactics: Show 'em fear, Find what's broken, Drain
Difficulty: 14 | Thresholds: 9/18 | HP: 3 | Stress: 6
ATK: +3 | Avarice Whisper: Close | 2d12 + 4 Magical
Experience: Ghostly Form +3, Vengeful Spirit +3
HP:
STRESS:
An immortal ravenous spirit of vengeance that snares and siphons souls by draining memories.
Motives & Tactics: Show 'em fear, Find what's broken, Drain
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No subclasses available.
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