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Arbok ((No. 24) Poison)

Adversaries Designed by Shield's Rest

Adversary overview

It is rumored that the ferocious warning markings on its belly differ from area to area

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
12
HP
4
Stress
4
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Acid
Range: Close
Damage: 2d6+4 Poison Type Damage
Attack Mod: +3
Damage Type: Magical

Features

Passives

Actions

  • Wrap/Bind/Constrict

    Make a Command Roll against a target within Melee range. On a success, you bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.

  • Tail Whip
    fear 1

    While within Melee range, you can spend a Fear to lower opponents' Armor by 1 for the scene.

  • Toxic
    fear 2

    Spend 2 Fear to launch toxic sludge at a target within Very Close range. The target becomes badly poisoned. A creature poisoned in this way takes double the poison effect until the condition is cleared.

Reactions

Motives & tactics

Sneak Patient Suden Strike

Experiences

Arbok ((No. 24) Poison)

Tier 2 standard

It is rumored that the ferocious warning markings on its belly differ from area to area

Motives & Tactics: Sneak, Patient, Suden Strike

Difficulty: 12 | Thresholds: 10 / 20 | HP: 4 | Stress: 4

ATK: +3 | Acid: Close | 2d6+4 Poison Type Damage Magical

Experience:

HP:

Stress:

Features

Wrap/Bind/Constrict – Action: Make a Command Roll against a target within Melee range. On a success, you bind or wrap around the target dealing 1d8+3 Normal Type damage and temporarily restrain the target. You can make subsequent attacks the target at advantage to deal an additional 1d6+2 Normal Type damage until the target is freed.

Tail Whip – Action: While within Melee range, you can spend a Fear to lower opponents' Armor by 1 for the scene.

Toxic – Action: Spend 2 Fear to launch toxic sludge at a target within Very Close range. The target becomes badly poisoned. A creature poisoned in this way takes double the poison effect until the condition is cleared.

Discussion

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