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Arch-Demon of Justice and Punishment

Adversaries Designed by lucanique • Art by Legends of Runeterra

Adversary overview

What you get when you mix an Arch-Demon with an Angel of Justice ? A mess of oppressive eyes, bladed wings and dozens of meter-wide chains ready to punish their twisted concept of sinners.

Insurmountable amount of wings, eyes, and chains, they all hate your players.

The Arch-Demon’s body is a line of Eyed and Winged segments leading up to the head, players may climb 1 segment up as part of their movement, but may also use an Agility Roll to jump over 1 segment, getting to the head faster.
H-E-W-E-W-E-W-E-W
(H= Head/ E= Eyed/ W=Winged)

You might come up with a reason for this creature to touch soil once in a while, or a context in which all heroes start the fight already on it !

Stat block

Tier
2
Type
Colossus
Stress
5
Thresholds
16 / 25

Features

Passives

  • Flying

    The Arch-Demon can fly unless two of their Winged-Segments are Destroyed. While flying, each segment’s Difficulty gains a +2 bonus against action rolls made by PCs who aren’t on it.

Actions

Reactions

  • Fall off

    When a PC falls off while the colossus is flying, they take 3d20+6 physical damage if they hit the ground.

  • Colossal Power

    When Arch-Demon fails an attack, you gain a Fear.

Motives & tactics

Burn the wicked Bring justice Make them pay

Experiences

  • Colossal +2
  • Twisted Justice +3

Arch-Demon of Justice and Punishment

Tier 2 Colossus

What you get when you mix an Arch-Demon with an Angel of Justice ? A mess of oppressive eyes, bladed wings and dozens of meter-wide chains ready to punish their twisted concept of sinners.

Motives & Tactics: Burn the wicked, Bring justice, Make them pay

Size: 10m

Segments: 1 Head, 4 Eye-covered segment, 4 Bladed-Wings segment

Thresholds: 16 / 25 | Stress: 5

Experience: Colossal +2, Twisted Justice +3

Stress:

Features

Flying – Passive: The Arch-Demon can fly unless two of their Winged-Segments are Destroyed. While flying, each segment’s Difficulty gains a +2 bonus against action rolls made by PCs who aren’t on it.

Fall off – Reaction: When a PC falls off while the colossus is flying, they take 3d20+6 physical damage if they hit the ground.

Colossal Power – Reaction: When Arch-Demon fails an attack, you gain a Fear.

Head

Adjacent: Eye-covered segment

Difficulty: 16 | HP: 6 | ATK: 0

Scream of Agony: Very Close | 3d10+8 magical

Features

Fatal – Passive: When this segment is Destroyed, the Arch-demon is defeated.

PCs who take damage from the Arch-Demon's screams are Temporarily Vulnerable.

Twisted Heavenly Protection – Passive: While flying, the Arch-Demon's head is immune to damage coming from the ground.

Eye-covered segment (4)

Adjacent: Head, Bladed-Wings segment

Difficulty: 14 | HP: 5 | ATK: 0

Righteous Beam: Close | 2d10+8 magical

Features

Eyes of Justice – Passive: Whenever you spotlight an Eye-Covered Segment, you may also spotlight another at no additional cost

Penance Stare – Action: Spend a Fear to make the numerous eyes all stare at a PC with Judgment, the PC must make a Instinct reaction roll (15), if they fail, their biggest regret comes forth before the eyes, then Mark two Stress.

Bladed-Wings segment (4)

Adjacent: Eye-covered segment

Difficulty: 15 | HP: 4 | ATK: 0

Razer Flaps: Melee | 2d10+5 physical

Features

Sweep – Action: Spend a Fear to choose another segment and make an attack against all targets on that segment. Targets it succeeds against take 2d8+5 physical damage and are knocked back to an adjacent segment of your choice.

Gust of Justice – Action: The Arch-Demon violently flaps this Segment's wings. Mark a Stress to make an attack against all targets on the Segment. Targets it succeeds against take 3d8+4 physical damage and are knocked back onto a previous segment.

Discussion

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