Arch-Demon of Justice and Punishment
Adversary overview
What you get when you mix an Arch-Demon with an Angel of Justice ? A mess of oppressive eyes, bladed wings and dozens of meter-wide chains ready to punish their twisted concept of sinners.
Insurmountable amount of wings, eyes, and chains, they all hate your players.
The Arch-Demon’s body is a line of Eyed and Winged segments leading up to the head, players may climb 1 segment up as part of their movement, but may also use an Agility Roll to jump over 1 segment, getting to the head faster.
H-E-W-E-W-E-W-E-W
(H= Head/ E= Eyed/ W=Winged)
You might come up with a reason for this creature to touch soil once in a while, or a context in which all heroes start the fight already on it !
Stat block
Features
Passives
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Flying
The Arch-Demon can fly unless two of their Winged-Segments are Destroyed. While flying, each segment’s Difficulty gains a +2 bonus against action rolls made by PCs who aren’t on it.
Actions
Reactions
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Fall off
When a PC falls off while the colossus is flying, they take 3d20+6 physical damage if they hit the ground.
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Colossal Power
When Arch-Demon fails an attack, you gain a Fear.
Motives & tactics
Experiences
- Colossal +2
- Twisted Justice +3
Arch-Demon of Justice and Punishment
Tier 2 Colossus
What you get when you mix an Arch-Demon with an Angel of Justice ? A mess of oppressive eyes, bladed wings and dozens of meter-wide chains ready to punish their twisted concept of sinners.
Motives & Tactics: Burn the wicked, Bring justice, Make them pay
Size: 10m
Segments: 1 Head, 4 Eye-covered segment, 4 Bladed-Wings segment
Thresholds: 16 / 25 | Stress: 5
Experience: Colossal +2, Twisted Justice +3
Stress:
Features
Flying – Passive: The Arch-Demon can fly unless two of their Winged-Segments are Destroyed. While flying, each segment’s Difficulty gains a +2 bonus against action rolls made by PCs who aren’t on it.
Fall off – Reaction: When a PC falls off while the colossus is flying, they take 3d20+6 physical damage if they hit the ground.
Colossal Power – Reaction: When Arch-Demon fails an attack, you gain a Fear.
Head
Adjacent: Eye-covered segment
Difficulty: 16 | HP: 6 | ATK: 0
Scream of Agony: Very Close | 3d10+8 magical
Features
Fatal – Passive: When this segment is Destroyed, the Arch-demon is defeated.
PCs who take damage from the Arch-Demon's screams are Temporarily Vulnerable.
Twisted Heavenly Protection – Passive: While flying, the Arch-Demon's head is immune to damage coming from the ground.
Eye-covered segment (4)
Adjacent: Head, Bladed-Wings segment
Difficulty: 14 | HP: 5 | ATK: 0
Righteous Beam: Close | 2d10+8 magical
Features
Eyes of Justice – Passive: Whenever you spotlight an Eye-Covered Segment, you may also spotlight another at no additional cost
Penance Stare – Action: Spend a Fear to make the numerous eyes all stare at a PC with Judgment, the PC must make a Instinct reaction roll (15), if they fail, their biggest regret comes forth before the eyes, then Mark two Stress.
Bladed-Wings segment (4)
Adjacent: Eye-covered segment
Difficulty: 15 | HP: 4 | ATK: 0
Razer Flaps: Melee | 2d10+5 physical
Features
Sweep – Action: Spend a Fear to choose another segment and make an attack against all targets on that segment. Targets it succeeds against take 2d8+5 physical damage and are knocked back to an adjacent segment of your choice.
Gust of Justice – Action: The Arch-Demon violently flaps this Segment's wings. Mark a Stress to make an attack against all targets on the Segment. Targets it succeeds against take 3d8+4 physical damage and are knocked back onto a previous segment.
Arch-Demon of Justice and Punishment
Insurmountable amount of wings, eyes, and chains, they all hate your players.
The Arch-Demon’s body is a line of Eyed and Winged segments leading up to the head, players may climb 1 segment up as part of their movement, but may also use an Agility Roll to jump over 1 segment, getting to the head faster.
H-E-W-E-W-E-W-E-W
(H= Head/ E= Eyed/ W=Winged)
You might come up with a reason for this creature to touch soil once in a while, or a context in which all heroes start the fight already on it !
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Arch-Demon of Justice and Punishment Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.