Archmage Phylax
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
Motives & Tactics: Destruction
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
All targets with in Close range must make a Difficult 17 Finesse Roll, or take 14d6+6 on a success they take half damage
Spend 2 Stress: Phylax intensely increases gravity in a Far radius. Any flying creature (like Michelangelo) must make a Difficulty 18 Finesse Roll, or they are violently slammed to the ground, taking 3d20physical damage and losing the ability to fly until they pas a Difficulty 18 Strength Roll on the end of their turn.
Spend 1 Stress: Phylax instantly teleports himself and one other Haven ally to any point on the battlefield, completely breaking enemy aggro or engagement lines.
Spend 2 Fear: Phylax creates a massive anti-magic field. For one full round, no spells can be cast, and Bardic abilities (like Pennygram's songs or Enrapture) automatically fail. While using this feature Archmage Phylax cannot move, the effect ends early if Phylax takes damage.
Spend 1 Stress: When targeted by a magical attack or spell (from Kari or Pennygram), Phylax instantly deflects a fraction of it back. The attacker takes 6d8 direct magical damage before their attack resolves.
Tier 3 leader
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
Motives & Tactics: Destruction
Difficulty: 17 | Thresholds: 35/50 | HP: 10 | Stress: 10
ATK: +6 | Arcane Singularity: Far | 8d12+10 Magical
Experience: —
HP:
STRESS:
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
Motives & Tactics: Destruction
The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.
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No subclasses available.
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