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Archmage Phylax

Adversaries Designed by Calvin Skinner

Adversary overview

The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.

The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.

Stat block

Tier
3
Type
Leader
Difficulty
17
HP
10
Stress
10
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
35
Major Damage — Mark 2 HP Major
Mark 2 HP
50
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Arcane Singularity
Range: Far
Damage: 8d12+10
Attack Mod: +6
Damage Type: Magical

Features

Passives

Actions

  • Null-Void Detonation

    All targets with in Close range must make a Difficult 17 Finesse Roll, or take 14d6+6 on a success they take half damage

  • Gravity Well
    stress 2

    Spend 2 Stress: Phylax intensely increases gravity in a Far radius. Any flying creature (like Michelangelo) must make a Difficulty 18 Finesse Roll, or they are violently slammed to the ground, taking 3d20physical damage and losing the ability to fly until they pas a Difficulty 18 Strength Roll on the end of their turn.

  • Surgical Repositioning
    stress 1

    Spend 1 Stress: Phylax instantly teleports himself and one other Haven ally to any point on the battlefield, completely breaking enemy aggro or engagement lines.

  • Zone of Absolute Silence
    fear 3

    Spend 2 Fear: Phylax creates a massive anti-magic field. For one full round, no spells can be cast, and Bardic abilities (like Pennygram's songs or Enrapture) automatically fail. While using this feature Archmage Phylax cannot move, the effect ends early if Phylax takes damage.

Reactions

  • Arcane Backlash
    stress 1

    Spend 1 Stress: When targeted by a magical attack or spell (from Kari or Pennygram), Phylax instantly deflects a fraction of it back. The attacker takes 6d8 direct magical damage before their attack resolves.

Motives & tactics

Destruction

Experiences

Archmage Phylax

Tier 3 leader

The High Magus of Haven, cold, calculating, and brimming with stolen seasonal magic.

Motives & Tactics: Destruction

Difficulty: 17 | Thresholds: 35 / 50 | HP: 10 | Stress: 10

ATK: +6 | Arcane Singularity: Far | 8d12+10 Magical

Experience:

HP:

Stress:

Features

Null-Void Detonation – Action: All targets with in Close range must make a Difficult 17 Finesse Roll, or take 14d6+6 on a success they take half damage

Gravity Well – Action: Spend 2 Stress: Phylax intensely increases gravity in a Far radius. Any flying creature (like Michelangelo) must make a Difficulty 18 Finesse Roll, or they are violently slammed to the ground, taking 3d20physical damage and losing the ability to fly until they pas a Difficulty 18 Strength Roll on the end of their turn.

Arcane Backlash – Reaction: Spend 1 Stress: When targeted by a magical attack or spell (from Kari or Pennygram), Phylax instantly deflects a fraction of it back. The attacker takes 6d8 direct magical damage before their attack resolves.

Surgical Repositioning – Action: Spend 1 Stress: Phylax instantly teleports himself and one other Haven ally to any point on the battlefield, completely breaking enemy aggro or engagement lines.

Zone of Absolute Silence – Action: Spend 2 Fear: Phylax creates a massive anti-magic field. For one full round, no spells can be cast, and Bardic abilities (like Pennygram's songs or Enrapture) automatically fail. While using this feature Archmage Phylax cannot move, the effect ends early if Phylax takes damage.

Discussion

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