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Haven Oculus

Adversary overview

A hovering magical construct created under the direction of Archmage Phylax.

A tall, hovering golden-bronze entity with a long, elegant neck and a head dominated by a single, large blue eye or gem. Pale blue, translucent fabric drapes elegantly from its waist and lower arms.

Stat block

Tier
2
Type
Standard
Difficulty
15
HP
4
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
18
Major Damage — Mark 2 HP Major
Mark 2 HP
27
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Searing Beam
Range: Far
Damage: 4d6+4
Attack Mod: +4
Damage Type: Magical

Features

Passives

Actions

  • Disruptive Frequency

    The Warden emits a piercing, magical hum. One target within Close range must make a Difficulty 14 Instinct roll. On a failure, they mark 2 Stress and are Deafened until the end of their next turn.

  • Endless Spring Protocol
    stress 2

    Mark 2 Stress to deal 6d4+4 magical damage to up to 3 targets at Far range.

  • Gaze of the Stolen Eye
    fear 3

    Spend 3 Fear: Channeling a fraction of the corrupted, forced-growth magic of the stolen Reaping Eye, the Warden locks onto a single target within Far range. The target takes 8d6+4 magical damage and is Vulnerable (When a creature is Vulnerable, all rolls targeting them have advantage.) until an ally spends an action to help them clear it, or the encounter ends

Reactions

  • Repelling Field
    stress 1

    Mark a stress: When a target moves into Melee range, mark a Stress to push them to Very Close range and deal 1d8 magical damage.

Motives & tactics

Provide magical artillery Track targets Burn the Sablewood.

Experiences

Haven Oculus

Tier 2 standard

A hovering magical construct created under the direction of Archmage Phylax.

Motives & Tactics: Provide magical artillery, Track targets, Burn the Sablewood.

Difficulty: 15 | Thresholds: 18/27 | HP: 4 | Stress: 5

ATK: +4 | Searing Beam: Far | 4d6+4 Magical

Experience: —

HP:

STRESS:

Features

Disruptive Frequency - Action: The Warden emits a piercing, magical hum. One target within Close range must make a Difficulty 14 Instinct roll. On a failure, they mark 2 Stress and are Deafened until the end of their next turn.
Endless Spring Protocol - Action: Mark 2 Stress to deal 6d4+4 magical damage to up to 3 targets at Far range.
Repelling Field - Reaction: Mark a stress: When a target moves into Melee range, mark a Stress to push them to Very Close range and deal 1d8 magical damage.
Gaze of the Stolen Eye - Action: Spend 3 Fear: Channeling a fraction of the corrupted, forced-growth magic of the stolen Reaping Eye, the Warden locks onto a single target within Far range. The target takes 8d6+4 magical damage and is Vulnerable (When a creature is Vulnerable, all rolls targeting them have advantage.) until an ally spends an action to help them clear it, or the encounter ends

Discussion

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