Bananakin
Adversary overview
A furred yellow brown banana body with clawed limbs, bat like wings, curled devil horns, and some protruding magitech, accompanied by a floating O of leaves. Cocky but cares deeply for friends.
Bananakin sails the astral sea in his tree/root ball spelljammer. He attempts to carry out the will of Sarenrae, but only while looking for new more powerful curses to obtain and bend to his will. He is a dedicated father to his grown children, Cuke, and Kale-ah, and visits them often and will do anything to protect them. They do not approve of his behavior for the most part.
Stat block
Standard attack
Features
Passives
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Misty Escape
When reduced to 0 HP Bananakin transforms to a cloud of mist until destroyed by magic or he can regenerate in a sunny plant filled area.
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Forbiddance
Bananakin cannot enter a residence without an invitation from an occupant.
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Shapechangerfear 1
Bananakin can transform into a tiny bat, cloud of mist, werewolf, or back to his original form.
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Hurl Radiant Flamefear 1
Target a creature within far range. Target takes 2d8+2 magical damage and become vulnerable until the next roll with hope. Radiant and yet hellish fire burns across the target and they hear dual voices speak into their mind. One from Sarenrae and one from the hells.
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Leafy-0 Teleportstress 1
Bananakin steps through the leafy 0 and appears within close range
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Summon Banana Sproutsfear 3
Summon three Treant Saplings
Reactions
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Annoying Deflectstress 2
Redirect an attack that would hit Bananakin towards a target within close range. Damage is halved towards the new target, and non damaging effects have a 50% chance to fail.
Motives & tactics
Experiences
- Slightly Insane +4
- Second Chances +3
- Devils Sight +2
- Magitech Fueled Magic Resistance +2
- Keen Lycan Senses +3
Bananakin
Tier 3 solo
A furred yellow brown banana body with clawed limbs, bat like wings, curled devil horns, and some protruding magitech, accompanied by a floating O of leaves. Cocky but cares deeply for friends.
Motives & Tactics : Offer second chance, Destroy problems, Collect curses/power
Difficulty : 19 | Thresholds : 24/35 | HP : 6 | Stress : 9
ATK : +3 | Banana Blade : Melee | 3d8+4 Magical
Experience : Slightly Insane +4, Second Chances +3, Devils Sight +2, Magitech Fueled Magic Resistance +2, Keen Lycan Senses +3
HP :
STRESS :
Features
Bananakin
Bananakin sails the astral sea in his tree/root ball spelljammer. He attempts to carry out the will of Sarenrae, but only while looking for new more powerful curses to obtain and bend to his will. He is a dedicated father to his grown children, Cuke, and Kale-ah, and visits them often and will do anything to protect them. They do not approve of his behavior for the most part.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Bananakin Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.