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Barflies

Adversaries Designed by Hack Shack Gaming • Art by Ramon Lucha

Adversary overview

Fist-sized flies swollen with ichor. Their heavy droning buzz almost sounds like whispering or humming voices. They attack by spraying digestive acid at a surprising distance.

Barflies are created when living flies feast on food or ale tainted with necromantic magic. The magic infects them, causing them to grow rapidly until the stress on their bodies kills them, after which it takes over and the bloated zombie insectoid corpse rises as a new Barfly.

Stat block

Tier
2
Type
Horde
Difficulty
12
HP
6
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Vomit Spray
Range: Close
Damage: 2d6+2
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Horde (1d6+1)

    When the Barflies have marked half or more of their Hit Points, their standard attack deals 1d6+1 magical damage instead.

  • Flying

    While flying, the Barflies can move up to Far range regardless of terrain as part of their action.

Actions

Reactions

  • Stagger Back
    stress 1

    When a creature moves into Melee range, the Barfly can mark a Stress to immediately move anywhere within Close range, before any other actions happen.

Evolutions

Motives & tactics

Vomit Drink Buzz around Text their ex

Experiences

Barflies

Tier 2 horde (1/HP)

Fist-sized flies swollen with ichor. Their heavy droning buzz almost sounds like whispering or humming voices. They attack by spraying digestive acid at a surprising distance.

Motives & Tactics: Vomit, Drink, Buzz around, Text their ex

Difficulty: 12 | Thresholds: 9/16 | HP: 6 | Stress: 3

ATK: 0 | Vomit Spray: Close | 2d6+2 Magical

Experience: —

HP:

STRESS:

Features

Horde (1d6+1) - Passive: When the Barflies have marked half or more of their Hit Points, their standard attack deals 1d6+1 magical damage instead.
Flying - Passive: While flying, the Barflies can move up to Far range regardless of terrain as part of their action.
Stagger Back - Reaction: When a creature moves into Melee range, the Barfly can mark a Stress to immediately move anywhere within Close range, before any other actions happen.

Discussion

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