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Barm Rats

Adversary overview

Bloated, inflated, fur-matted zombie rats whose bellies churn audibly. They burst when slain, spreading caustic fermented rat guts.

When living rats feast on necromantically empowered barley or ale, they become infected and change in much the same manner as the Barfly. They grow rapidly, eventually dying from the strain on their bodies, and then the magic takes over.
Barm rats are noticeably bloated, with undulating abdomens and mouths which constantly leak ooze and the smell of fermenting flesh.

Stat block

Tier
1
Type
Minion
Difficulty
10
HP
1
Stress
1
Attack mod
-1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 4
Attack Mod: -1
Damage Type: Physical

Features

Passives

  • Minion (4)

    The Barm Rat is defeated when they take any damage. For every 4 damage a PC deals to the Barm Rat, defeat an additional Barm Rat within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all Barm Rats within Close range of them. Those Barm Rats move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.

Reactions

  • Caustic Burst

    When a Barm Rat dies, it explodes in an acidic spray. Before removing the Barm Rat, it makes a final single attack against all targets within Very Close range. Targets take 2d4+2 magic damage if they are hit.

Motives & tactics

Skitter Chitter Bite Burp Explode

Experiences

Barm Rats

Tier 1 minion

Bloated, inflated, fur-matted zombie rats whose bellies churn audibly. They burst when slain, spreading caustic fermented rat guts.

Motives & Tactics: Skitter, Chitter, Bite, Burp, Explode

Difficulty: 10 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: -1 | Bite: Melee | 4 Physical

Experience: —

HP:

STRESS:

Features

Minion (4) - Passive: The Barm Rat is defeated when they take any damage. For every 4 damage a PC deals to the Barm Rat, defeat an additional Barm Rat within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Barm Rats within Close range of them. Those Barm Rats move into Melee range of the target and make one shared attack roll. On a success, they deal 4 physical damage each. Combine this damage.
Caustic Burst - Reaction: When a Barm Rat dies, it explodes in an acidic spray. Before removing the Barm Rat, it makes a final single attack against all targets within Very Close range. Targets take 2d4+2 magic damage if they are hit.

Discussion

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Remember to be respectful. Comments are moderated and should add to the discussion.