Bartholomew
Adversary overview
A contractor of sorts; a mammal of sorts; a fierce warrior.
Armed with a wicked blade and a dashing fedora. Found at the Aven coast, defending the entrance to a secret civilization.
Stat block
Standard attack
Features
Passives
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Actions
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Blitzfear 1
Spend a Fear to leap toward a target within Close range. Make an attack roll to unleash a flurry of quick strikes against them. On a success, the target must take 2d10+4 physical damage and mark a Stress.
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Venomous Kickfear 1
Make an attack against a target within Very Close range. On a success, spend a Fear to deal 2d6+6 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.
Reactions
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Slickstress 1
Mark a Stress to increase Bartholomew's difficulty by 3 against physical damage.
Motives & tactics
Experiences
- Gate Guardian +2
- Fencer +2
Bartholomew
Tier 2 solo
A contractor of sorts; a mammal of sorts; a fierce warrior.
Motives & Tactics: Riposte, Weave, Ward away
Difficulty: 16 | Thresholds: 10 / 20 | HP: 5 | Stress: 5
ATK: +3 | Rapier: Melee | 2d8+3 Physical
Experience: Gate Guardian +2, Fencer +2
HP:
Stress:
Features
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Slick – Reaction: Mark a Stress to increase Bartholomew's difficulty by 3 against physical damage.
Blitz – Action: Spend a Fear to leap toward a target within Close range. Make an attack roll to unleash a flurry of quick strikes against them. On a success, the target must take 2d10+4 physical damage and mark a Stress.
Venomous Kick – Action: Make an attack against a target within Very Close range. On a success, spend a Fear to deal 2d6+6 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.
Bartholomew
Armed with a wicked blade and a dashing fedora. Found at the Aven coast, defending the entrance to a secret civilization.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Bartholomew Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.