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Bartholomew

Adversaries Designed by Teranon

Adversary overview

A contractor of sorts; a mammal of sorts; a fierce warrior.

Armed with a wicked blade and a dashing fedora. Found at the Aven coast, defending the entrance to a secret civilization.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
5
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rapier
Range: Melee
Damage: 2d8+3
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Blitz
    fear 1

    Spend a Fear to leap toward a target within Close range. Make an attack roll to unleash a flurry of quick strikes against them. On a success, the target must take 2d10+4 physical damage and mark a Stress.

  • Venomous Kick
    fear 1

    Make an attack against a target within Very Close range. On a success, spend a Fear to deal 2d6+6 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

Reactions

  • Slick
    stress 1

    Mark a Stress to increase Bartholomew's difficulty by 3 against physical damage.

Motives & tactics

Riposte Weave Ward away

Experiences

  • Gate Guardian +2
  • Fencer +2

Bartholomew

Tier 2 solo

A contractor of sorts; a mammal of sorts; a fierce warrior.

Motives & Tactics: Riposte, Weave, Ward away

Difficulty: 16 | Thresholds: 10 / 20 | HP: 5 | Stress: 5

ATK: +3 | Rapier: Melee | 2d8+3 Physical

Experience: Gate Guardian +2, Fencer +2

HP:

Stress:

Features

Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Slick – Reaction: Mark a Stress to increase Bartholomew's difficulty by 3 against physical damage.

Blitz – Action: Spend a Fear to leap toward a target within Close range. Make an attack roll to unleash a flurry of quick strikes against them. On a success, the target must take 2d10+4 physical damage and mark a Stress.

Venomous Kick – Action: Make an attack against a target within Very Close range. On a success, spend a Fear to deal 2d6+6 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.

Discussion

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