Bat Hound
Adversary overview
Bloodthirsty Hunter of the Night
Bat hounds are created through blood magic rituals that manipulate the curse of vampirism to transform a hound into a relentless stalker. Unswervingly loyal companions, bat hounds aid vampiric masters in tracking prey, able to outrun horses and their riders once they smell blood. They seek out stragglers or quarry that are escaping during a hunt and drag them back for capture.
Secret. Running water keeps bat hounds at bay and can destroy them, a lingering remnant from the vampiric curse that spawned them.
(This description was provided by “The Crooked Moon Part 2: Monsters and Adventure Campaign” by Legends of Avantris).
Stat block
Standard attack
Features
Passives
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Barred by Water
The bat hound can’t willingly move into running water or to a space up to Very Close Range above running water. If it is pushed into running water in any way, it must mark 1 hit point and has the Vulnerable condition until cleared.
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Spider Climb
The bat hound can walk on walls and ceiling as easily as the ground.
Actions
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Outmaneuverstress 1
Spend 1 Fear to enable to bat hound to move up to Far Range without penalty.
Reactions
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Safe Descentstress 1
Mark 1 Stress to reduce incoming damage from a fall/throw as the bat wing spreads its wings by 1 threshold.
Motives & tactics
Experiences
- Stalker +2
Bat Hound
Tier 1 standard
Bloodthirsty Hunter of the Night
Motives & Tactics: Track Prey, Outmaneuver
Difficulty: 12 | Thresholds: 7 / 11 | HP: 4 | Stress: 3
ATK: +1 | Bite: Melee | 1d8+1 Physical
Experience: Stalker +2
HP:
Stress:
Features
Barred by Water – Passive: The bat hound can’t willingly move into running water or to a space up to Very Close Range above running water. If it is pushed into running water in any way, it must mark 1 hit point and has the Vulnerable condition until cleared.
Spider Climb – Passive: The bat hound can walk on walls and ceiling as easily as the ground.
Outmaneuver – Action: Spend 1 Fear to enable to bat hound to move up to Far Range without penalty.
Safe Descent – Reaction: Mark 1 Stress to reduce incoming damage from a fall/throw as the bat wing spreads its wings by 1 threshold.
Bat Hound
Bat hounds are created through blood magic rituals that manipulate the curse of vampirism to transform a hound into a relentless stalker. Unswervingly loyal companions, bat hounds aid vampiric masters in tracking prey, able to outrun horses and their riders once they smell blood. They seek out stragglers or quarry that are escaping during a hunt and drag them back for capture.
Secret. Running water keeps bat hounds at bay and can destroy them, a lingering remnant from the vampiric curse that spawned them.
(This description was provided by “The Crooked Moon Part 2: Monsters and Adventure Campaign” by Legends of Avantris).
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Bat Hound Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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