Bauer Dragon
Adversary overview
A 5 headed dragon, a beast of pure evil, malice and will to dominate all life.
From the distance, you have a note of something on the wind. The flapping of a bird’s wing, but more. Elogated. The sound draws nearer. From in front of you, a shape flies up into the sky, too fast for you to comprehend. But then it stops, hovering in place, the rhythmic beats of its collosal wings holding it steady. You can see the giagantic creature has 5 heads, each a different colour, all filled with malice and hunger. It stares at you, and then all heads speak as one; a cacophancy of noise.
Stat block
Standard attack
Features
Passives
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Many-Headed Menace
The Bauer Dragon begins with five heads. When it takes Major or greater damage, it loses a head.
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Multiattack
The Dragon can make 2 attacks per turn- Claws and then one head attack
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Ragefear 2
Start a countdown timer of 6. Once this is up, the dragon makes a tag team action using two of the heads.
Actions
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Ice Headfear 1
Blizzard Breath - Action: Spend 1 Fear to release an icy whirlwind in an area within Close range. All targets in this area must make an Agility Reaction Roll. Targets who fail take 3d6+5 magic damage and are Restrained by ice until they break free with a successful Strength Roll. Targets who succeed must mark 2 Stress or take half damage.
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Fire Headfear 1
Molten Fireball - Action: The dragon throws a sphere of molten fire towards an area that explodes upon impact. The target and all creatures within close range to them must make an Agility Reaction Roll. On a failure, they take 3d8+5 magic damage, and they are blasted back 15ft. On a success, they take half damage (rounded up) and are still blasted back 15ft.
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Lightning Headfear 1
Thunderbolt - Action: Lightning snaps from the dragon's maw, streaking towards the target at ferocious speed and zapping anything in its path. In a 60ft straight line, 15 ft wide. Each creature it hits must make a presence reaction roll as they are electicuted. On a failure, they take 3d10 + 4 magic damage and are paralysed. On success, they take half damage and aren't paralysed. While paralysed, attacks against then have advantage, and they only action they can take on their next turn is to spend two stress or reroll the presence reaction roll to negate the paralysis. (or maybe the can take an action after clearing the paralysis-- see how it's going)
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Poison Headfear 1
The green head of the dragon spews noxious gas in a 30ft space in front of it. All creatures within this cloud must make an Instict reaction roll. On a failure, they take 4d6+6 direct magic damage, and they are poisoned, meaning they take an extra 1d6 direct damage per attack, even if the attack is unsucessful. On a success, they take half damage (rounded up) and are not poisoned.
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Shadow Headfear 1
The shadow head rears back and opens it's jaws, letting out a silent scream. Your mind, body and soul twist in unbelieable pain. Target makes a Presence reaction roll. On failure, 3d8 + 5 direct damage and mark 2 stress and you are frightened (disadvantage on attack rolls, you can reroll the reaction roll or take 2 more stress to negate the frightened effect). On success, half damage and you are not frightened.
Roll a d4. You lose that much hope as dispair overwhelms your senses. Half it rounded up if the Presence roll was successful.
Reactions
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Momentum
When this adversary makes a successful attack against a PC, you gain a Fear.
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Armoured Scalesstress 1
Spend a stress. The dragons scales harden as you attack, reducing the severity of the damage by one threshold.
Motives & tactics
Experiences
- Evil incarnite +3
- Master of the skies +3
- Ancient Intellect +3
Bauer Dragon
Tier 2 solo
A 5 headed dragon, a beast of pure evil, malice and will to dominate all life.
Motives & Tactics: Fly, Ambush, Devour
Difficulty: 15 | Thresholds: 15/30 | HP: 15 | Stress: 5
ATK: +4 | Claws: Close | 3d10 +4 Physical
Experience: Evil incarnite +3, Master of the skies +3, Ancient Intellect +3
HP:
STRESS:
Features
Bauer Dragon
From the distance, you have a note of something on the wind. The flapping of a bird’s wing, but more. Elogated. The sound draws nearer. From in front of you, a shape flies up into the sky, too fast for you to comprehend. But then it stops, hovering in place, the rhythmic beats of its collosal wings holding it steady. You can see the giagantic creature has 5 heads, each a different colour, all filled with malice and hunger. It stares at you, and then all heads speak as one; a cacophancy of noise.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Bauer Dragon Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
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