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Beedrill ((No. 15) Bug/Poison)

Adversaries Designed by Shield's Rest

Adversary overview

Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Standard
Difficulty
11
HP
4
Stress
5
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Poison Sting
Range: Very Close
Damage: 3d6+6 Poison Type Damage
Attack Mod: +1
Damage Type: Physical

Features

Passives

Actions

  • Laser Focus
    fear 2

    Spend 2 Fear for your next attack to automatically be a critical.

  • Fury Cutter
    fear 1

    Spend a Fear to increase your hit dice by 1 for the duration of the battle. Can only increase hit dice until d12.

  • Pin Missile

    Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Bug Type damage for each successful combo. You may roll up to 5 consecutive attacks.

  • Fury Attack

    Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Normal Type damage for each successful combo. You may roll up to 5 consecutive attacks.

Reactions

Motives & tactics

Reckless Aggression Attack

Experiences

Beedrill ((No. 15) Bug/Poison)

Tier 3 standard

Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.

Motives & Tactics: Reckless Aggression, Attack

Difficulty: 11 | Thresholds: 9 / 18 | HP: 4 | Stress: 5

ATK: +1 | Poison Sting: Very Close | 3d6+6 Poison Type Damage Physical

Experience:

HP:

Stress:

Features

Laser Focus – Action: Spend 2 Fear for your next attack to automatically be a critical.

Fury Cutter – Action: Spend a Fear to increase your hit dice by 1 for the duration of the battle. Can only increase hit dice until d12.

Pin Missile – Action: Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Bug Type damage for each successful combo. You may roll up to 5 consecutive attacks.

Fury Attack – Action: Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Normal Type damage for each successful combo. You may roll up to 5 consecutive attacks.

Discussion

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