Skip to content

Blastoise ((No. 9) Water)

Adversaries Designed by Shield's Rest

Adversary overview

A brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Bruiser
Difficulty
11
HP
6
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
28
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Water Gun
Range: Melee
Damage: 3d6+6 Water Type Damage
Attack Mod: +3
Damage Type: Physical

Features

Passives

Actions

  • Skull Bash
    fear 1

    Spend a Fear to increase the armor of the user by 1 for the duration of the battle. On the next successful Attack Roll, add an additional 1d10 damage.

  • Iron Defense
    fear 2

    Spend 2 Fear to raise the user's armor by 2 for the duration of the battle. Can be used once per battle.

  • Hydro Pump
    fear 3

    Spend 3 Fear to charge up Hydro Pump. When you do you can spend an additional Fear to make an Attack Roll against a target within Far range. On a success, deal 3D12+6 Water Type damage.

  • Lock-On
    fear 2

    Spend 2 Fear for your next attack to automatically hit.

Reactions

Motives & tactics

Deterrence Zone Control Precision Power Honor Protect

Experiences

Blastoise ((No. 9) Water)

Tier 3 bruiser

A brutal Pokémon with pressurized water jets on its shell. They are used for high speed tackles

Motives & Tactics: Deterrence, Zone Control, Precision Power, Honor, Protect

Difficulty: 11 | Thresholds: 14 / 28 | HP: 6 | Stress: 5

ATK: +3 | Water Gun: Melee | 3d6+6 Water Type Damage Physical

Experience:

HP:

Stress:

Features

Skull Bash – Action: Spend a Fear to increase the armor of the user by 1 for the duration of the battle. On the next successful Attack Roll, add an additional 1d10 damage.

Iron Defense – Action: Spend 2 Fear to raise the user's armor by 2 for the duration of the battle. Can be used once per battle.

Hydro Pump – Action: Spend 3 Fear to charge up Hydro Pump. When you do you can spend an additional Fear to make an Attack Roll against a target within Far range. On a success, deal 3D12+6 Water Type damage.

Lock-On – Action: Spend 2 Fear for your next attack to automatically hit.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.