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Blood Scale Raptor

Adversary overview

A swift, cunning predator that hunts in coordinated packs. With iridescent plumes and sharp claws, it silently stalks prey through the underbrush before launching deadly ambushes. They tend to thrive

A fast, intelligent jungle predator—a creature that relies on camouflage, speed, and razor-sharp claws to ambush prey from the dense foliage.

Stat block

Tier
1
Type
Skulk
Difficulty
14
HP
5
Stress
3
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
16
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Very Close
Damage: 1d10+3
Attack Mod: 0
Damage Type: Physical

Features

Passives

  • Pack Tactics

    If the Raptor makes a successful standard attack and another Raptor is within Melee range of the target, deal 1d10+6 physical damage instead of their standard damage and you gain a Fear.

Actions

  • Hobbling Strike
    fear 1

    Make an attack against a target within Melee range. On a success, deal 2d12+4 direct damage and make them Vulnerable until they clear at least 1 HP.

Reactions

  • Retreat

    At any point when the Raptor reaches 1 HP, All Raptors within close range immediately turn and try to flee into the jungle, only to regroup and attack again at a later time.

Motives & tactics

Hunt Feed Defend Pack Ambush Flank Retreat

Experiences

Blood Scale Raptor

Tier 1 skulk

A swift, cunning predator that hunts in coordinated packs. With iridescent plumes and sharp claws, it silently stalks prey through the underbrush before launching deadly ambushes. They tend to thrive

Motives & Tactics: Hunt, Feed, Defend Pack, Ambush, Flank, Retreat

Difficulty: 14 | Thresholds: 9/16 | HP: 5 | Stress: 3

ATK: 0 | Bite: Very Close | 1d10+3 Physical

Experience: —

HP:

STRESS:

Features

Pack Tactics - Passive: If the Raptor makes a successful standard attack and another Raptor is within Melee range of the target, deal 1d10+6 physical damage instead of their standard damage and you gain a Fear.
Hobbling Strike - Action: Make an attack against a target within Melee range. On a success, deal 2d12+4 direct damage and make them Vulnerable until they clear at least 1 HP.
Retreat - Reaction: At any point when the Raptor reaches 1 HP, All Raptors within close range immediately turn and try to flee into the jungle, only to regroup and attack again at a later time.

Discussion

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