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Boogleswarm

Adversaries Designed by JediJo • Art by Humble Squid Creatives

Adversary overview

Tricksy Fey Weasels

This is from the Crooked Moon Part Two from Legends of Avantris, converted from 5e to Daggerheart.

Boogleswarms are mischievous Fey spirits that take the form of weasels gathered into a slinking mob. These spirits covet and collect teeth of all kinds, but they favor the teeth of Humanoids most of all. Tales of tooth faeries might have their origin in boogleswarms, as they are known to enter into agreements to trade for teeth—such as those lost by children and tucked under a pillow—for rewards, favors, or safety.

Secret. Boogleswarms go wild for sugar, whether pure or in heavily-sweetened foods like candy, and are compelled to take and consume any they find.

Stat block

Tier
1
Type
Horde
Difficulty
12
HP
4
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite and Claw
Range: Melee
Damage: 1d8+1
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Bitten

    If the target is hit by the bite attack, it must succeed on a DC 12 Finesse Reaction Roll or lose one of its teeth. The swarm immediately implants the tooth into one of its mouths. A creature that has already lost a tooth to this attack automatically succeeds on the Reaction Roll.

  • Horde (3/hp)

    When the Horde has marked half or more of their Hit Points, their standard attack deals 1d4+2 damage instead.

Actions

Reactions

Motives & tactics

Bite Steal teeth

Experiences

Boogleswarm

Tier 1 horde (3/HP)

Tricksy Fey Weasels

Motives & Tactics: Bite, Steal teeth

Difficulty: 12 | Thresholds: 8/14 | HP: 4 | Stress: 3

ATK: +2 | Bite and Claw: Melee | 1d8+1 Physical

Experience: —

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Bitten - Passive: If the target is hit by the bite attack, it must succeed on a DC 12 Finesse Reaction Roll or lose one of its teeth. The swarm immediately implants the tooth into one of its mouths. A creature that has already lost a tooth to this attack automatically succeeds on the Reaction Roll.
Horde (3/hp) - Passive: When the Horde has marked half or more of their Hit Points, their standard attack deals 1d4+2 damage instead.

Discussion

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