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Bomb-a-hawk

Adversaries Designed by Chapo the Dog • Art by Reparatus Art

Adversary overview

A screeching avian about the size of a turkey. It has black feathers and emanates a strange amount of heat.

Crafted by a mad alchemist as suicide shock troopers, the Bomb-a-hawks have no sense of self-preservation and will swarm their enemies, hoping their fiery demise will avenge them.

Stat block

Tier
4
Type
Minion
Difficulty
17
HP
1
Stress
1
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
1
Major Damage — Mark 2 HP Major
Mark 2 HP
1
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Talons
Range: Melee
Damage: 10
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Minion (12)

    The Minion is defeated when they take any damage. For every 12 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.

Actions

  • Group Attack
    fear 1

    Spend a Fear to choose a target and spotlight all Bomb-a-hawks within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.

Reactions

  • Explode

    When a Bomb-a-hawk marks its last HP, it explodes. All creatures besides other Bomb-a-hawks within Very Close range take 2d6 magic damage and must make an Agility reaction roll. Those that fail take double damage. If multiple Bomb-a-hawks explode due to the same attack, combine their damage. Those affected make a single Agility reaction roll.

Evolutions

Motives & tactics

Fly Devour Explode

Experiences

Bomb-a-hawk

Tier 4 minion

A screeching avian about the size of a turkey. It has black feathers and emanates a strange amount of heat.

Motives & Tactics: Fly, Devour, Explode

Difficulty: 17 | Thresholds: 1/1 | HP: 1 | Stress: 1

ATK: +3 | Talons: Melee | 10 Physical

Experience: —

HP:

STRESS:

Features

Minion (12) - Passive: The Minion is defeated when they take any damage. For every 12 damage a PC deals to the Minion, defeat an additional Minion within range the attack would succeed against.
Group Attack - Action: Spend a Fear to choose a target and spotlight all Bomb-a-hawks within Close range of them. Those Minions move into Melee range of the target and make one shared attack roll. On a success, they deal 10 physical damage each. Combine this damage.
Explode - Reaction: When a Bomb-a-hawk marks its last HP, it explodes. All creatures besides other Bomb-a-hawks within Very Close range take 2d6 magic damage and must make an Agility reaction roll. Those that fail take double damage. If multiple Bomb-a-hawks explode due to the same attack, combine their damage. Those affected make a single Agility reaction roll.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.