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Bonenotchers

Adversary overview

A small undead amalgam stitched from bone, leather, and rusted chain. Their bony claws leave tally marks etched into flesh and bone.

Bonenotchers are small constructs stitched together from bone splinters, cracked leather, and lengths of rusted chain. Skittering through shadows, they carve tally marks into the living, adding them to Drayman’s deadly account.

Stat block

Tier
1
Type
Skulk
Difficulty
13
HP
4
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
6
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Icy Claws
Range: Melee
Damage: 1d6+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Slippery Accountant

    The Bonenotcher has Advantage on attacks if they are hidden.

Actions

  • Tally Debt
    stress 1

    Mark a Stress and make a standard attack. If the target marks any Hit Points, it gains becomes Tallied, appearing as a black mark on their body. Tallys can be removed with a Rest Move, or by spending 2 Hope.

  • Frozen Account
    fear 1

    Spend a Fear and choose a Tallied creature within Far range. That creature takes 1d10+2 magic damage, and marks 1 Stress as the tally freezes inside their bones.

Reactions

Motives & tactics

Tally debts Scurry and scamper Sneak

Experiences

  • Stealth +4
  • Climbing +4

Bonenotchers

Tier 1 skulk

A small undead amalgam stitched from bone, leather, and rusted chain. Their bony claws leave tally marks etched into flesh and bone.

Motives & Tactics: Tally debts, Scurry and scamper, Sneak

Difficulty: 13 | Thresholds: 6/14 | HP: 4 | Stress: 3

ATK: +3 | Icy Claws: Melee | 1d6+2 Physical

Experience: Stealth +4, Climbing +4

HP:

STRESS:

Features

Slippery Accountant - Passive: The Bonenotcher has Advantage on attacks if they are hidden.
Tally Debt - Action: Mark a Stress and make a standard attack. If the target marks any Hit Points, it gains becomes Tallied, appearing as a black mark on their body. Tallys can be removed with a Rest Move, or by spending 2 Hope.
Frozen Account - Action: Spend a Fear and choose a Tallied creature within Far range. That creature takes 1d10+2 magic damage, and marks 1 Stress as the tally freezes inside their bones.

Discussion

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