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Broken Mountain Aconite

Adversaries Designed by Beni Megido

Adversary overview

A seasoned outlaw, quick to spot danger, quicker to seize opportunity

This isn’t a regular cutpurse from an alleyway. This is someone who knows every ridge, ravine, and deer trail in the mountains and has stayed alive by making sure every fight starts on their terms.
They endure, provide and fight for the gang, avoid authorities and exploit opportunities.

Stat block

Tier
1
Type
Standard
Difficulty
12
HP
5
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
14
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Machete
Range: Melee
Damage: 1d8+1
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Gang Fighting

    If the Aconite makes a standard attack and another Broken Mountain Bandit is within Melee range of the target, deal 1d8+5 physical damage instead of their standard damage.

Actions

Reactions

  • Fall Back

    When the Aconite has lost half of their HP, they will disengage and fall back to their leader.

Motives & tactics

Survival Gang loyalty Pragmatism

Experiences

  • Mountain Raider +2

Broken Mountain Aconite

Tier 1 standard

A seasoned outlaw, quick to spot danger, quicker to seize opportunity

Motives & Tactics: Survival, Gang loyalty, Pragmatism

Difficulty: 12 | Thresholds: 8/14 | HP: 5 | Stress: 3

ATK: +1 | Machete: Melee | 1d8+1 Physical

Experience: Mountain Raider +2

HP:

STRESS:

Features

Gang Fighting - Passive: If the Aconite makes a standard attack and another Broken Mountain Bandit is within Melee range of the target, deal 1d8+5 physical damage instead of their standard damage.
Fall Back - Reaction: When the Aconite has lost half of their HP, they will disengage and fall back to their leader.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.