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Broodmother

Adversary overview

A long thin tailed monster with sharp teeth and massive bug like wings and a endless brood of all kinds of horrors and monsters.

A horrifying creature to behold. The Broodmother of monsters has a long body with bug-like wings, her tail is covered in spines that ooze greenish puss. She chitters around her hive with 12 long spike like legs and has a toothy maw sporting rows of razer sharp teeth. She prefers to live undisturbed in the dark depths of the world, growing her brood into the millions, filling the world with all kinds of monsters and disturbing creatures, but make no mistake, she will protect her hive fiercely if it were attacked.

Stat block

Tier
4
Type
Leader
Difficulty
17
HP
7
Stress
8
Attack mod
+9
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
40
Major Damage — Mark 2 HP Major
Mark 2 HP
60
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tail Spikes
Range: Very Close
Damage: 4d8+10
Attack Mod: +9
Damage Type: Physical

Features

Passives

  • Dreadful Aura

    When this adversary gains the spotlight, gain a fear.

  • Hivemind

    When this adversary gains the spotlight, spotlight up to 3 other adversaries. Spend Fear as usual to spotlight them.

Actions

  • Droning Rhythm
    fear 1

    Spend a Fear to beat her wings with a Droning Rhythm. All Enemies within Far range mark 2 stress, if they can't they also become vulnerable.

  • Reinforcements
    stress 1

    Once per scene, mark a Stress to summon 2D4 additional adversaries, which appear at Far range.

  • Spray Nector
    fear 2

    Spend 2 Fear to spew nectar onto up to 2D4 creatures within far range. If the creature is a Player, they become vulnerable until they make a Strength Action Roll (15) to get the nectar off of them. If it was an adversary, they clear up to 3 HP and 2 Stress.

  • Chitinous Shell
    stress 1

    Mark a Stress to have the Broodmother curl up into ball protected by her shell. While in this state, she cannot make attacks, and cannot fly but gains a +5 to her Difficulty and gains resistance to Physical Damage. This state ends the next time she takes Severe damage, or she ends it by will.

Reactions

  • Infest
    stress 2

    When the Broodmother makes a successful attack, Mark 2 Stress to infest the target with Brood Larva. On a countdown (3) or when the target is reduced to 0 HP, 1D4 Brood Larva emerge from the target appearing with melee range of them dealing 3D8+5 physical damage.

Motives & tactics

Fly Overwhelm Stay out of reach Grow the Brood

Experiences

  • Agile +5
  • Hivemind +5

Broodmother

Tier 4 leader

A long thin tailed monster with sharp teeth and massive bug like wings and a endless brood of all kinds of horrors and monsters.

Motives & Tactics: Fly, Overwhelm, Stay out of reach, Grow the Brood

Difficulty: 17 | Thresholds: 40/60 | HP: 7 | Stress: 8

ATK: +9 | Tail Spikes: Very Close | 4d8+10 Physical

Experience: Agile +5, Hivemind +5

HP:

STRESS:

Features

Dreadful Aura - Passive: When this adversary gains the spotlight, gain a fear.
Hivemind - Passive: When this adversary gains the spotlight, spotlight up to 3 other adversaries. Spend Fear as usual to spotlight them.
Droning Rhythm - Action: Spend a Fear to beat her wings with a Droning Rhythm. All Enemies within Far range mark 2 stress, if they can't they also become vulnerable.
Reinforcements - Action: Once per scene, mark a Stress to summon 2D4 additional adversaries, which appear at Far range.
Spray Nector - Action: Spend 2 Fear to spew nectar onto up to 2D4 creatures within far range. If the creature is a Player, they become vulnerable until they make a Strength Action Roll (15) to get the nectar off of them. If it was an adversary, they clear up to 3 HP and 2 Stress.
Chitinous Shell - Action: Mark a Stress to have the Broodmother curl up into ball protected by her shell. While in this state, she cannot make attacks, and cannot fly but gains a +5 to her Difficulty and gains resistance to Physical Damage. This state ends the next time she takes Severe damage, or she ends it by will.
Infest - Reaction: When the Broodmother makes a successful attack, Mark 2 Stress to infest the target with Brood Larva. On a countdown (3) or when the target is reduced to 0 HP, 1D4 Brood Larva emerge from the target appearing with melee range of them dealing 3D8+5 physical damage.

Discussion

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