Brooklands
Adversary overview
A human woman, 5'10" in height, dressed in black, gold-trimmed armour, armed with a sword and a candelabra in her left hand. Spirits seem to cling to her person at all times.
An optional fight. Brooklands exists to showcase Solo mechanics and homebrew Solo mechanics.
Stat block
Standard attack
Features
Passives
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Instruction.
Inflict this unit with the unique condition, "Instruction" at Encounter Start. This condition lasts until she has marked 5 HP or 3 Stress; and then clear this condition.
While "Instruction" affects this unit, this unit cannot be actively Spotlighted, and only attacks as part of the features "Test your mettle." and "Withstand death's grasp."
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Holding back.
Inflict this unit with the unique condition, "Holding Back" at Encounter Start. This condition lasts until she has marked 5 HP or 3 Stress; and then clear this condition
While "Holding Back" affects this unit, her difficulty is set to 10, and all damage she deals is reduced by 5.
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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That's more like it!
This unit generates the unique resource, "Glee" (max 5).
Gain 1 Glee on self when this unit has marked a total of 5 HP.
Gain 1 Glee on self when this unit has marked a total of 3 Stress.
Gain 1 Glee on self when this unit suffers a Minor or Major wound.
Gain 1 Glee on self when this unit inflicts a Minor or Major wound.
Gain 2 Glee on self when this unit suffers a Severe wound.
Gain 2 Glee on self when this unit inflicts a Severe wound.Lose 1 Glee on self when this unit fails its attack roll.
Lose 1 Glee on self when a hostile attack or spellcast roll against this unit fails.
Lose 1 Glee on self when an enemy intentionally misses their attack.For every 1 Glee on self, deal 1 extra damage when making an attack.
For every 2 Glee on self, increase this unit's attack modifier by 1.(Based on Power through Pain)
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A fight for teaching purposes.
This unit generates the Environment "A fight for teaching purposes" on Encounter Start.
If players defeat all other adversaries in the encounter before causing this unit to clear Instruction and Holding Back from herself, the encounter ends and is counted as the players' victory.
If players cause this unit to clear Instruction and Holding Back and also successfully defeat her, players gain an extra reward.
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How disappointing...
Whenever an attack would successfully hit this target, the attacker may instead choose to declare that they intentionally miss, causing no damage and applying no other effects.
When the attacker makes an intentional miss, this unit gains 1 Frustration on self.
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Frustration
This unit generates the unique resource "Frustration".
For every 1 Frustration on self, reduce difficulty by 2 and increase damage of "Cut and Pierce" by 1.
When this unit gains 1 or more Glee, lose all Frustration.
Actions
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Chasing death.stress 1
Make an attack roll against an enemy in Melee range. If this attack succeeds, deal 2d10+6 damage, and both this unit and the target become Vulnerable until they next mark an HP or Armor slot. If the target is already Vulnerable, deal an extra 3 damage and gain 1 Glee on self. Also gain 1 Fear.
If this attack fails, lose 1 extra Glee on self and return the Spotlight to the players.
(Based on Reckless)
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Rhapsody.fear 2
Usable only at maximum Glee on self (5).
Consume all Glee on self - and then use "Chasing death" on every target within Close range (max 5), as this unit explodes into a flurry of blows without regards for her own safety. This attack does not spend Stress.
Every target who this unit successfully hits and marks at least 1 HP also marks 1 Stress. Every target who successfully evades or reduces the wound to Nothing instead gains 1 Hope. This unit then gains Glee as per the conditions of the feature "That's more like it!"
(Based on Whirlwind)
Reactions
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Test your mettle.
When an attacker in Melee range causes this unit to mark HP, this unit immediately makes the attack "Cut and Pierce" against the attacker.
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Withstand death's grasp.
When an attack beyond Melee range causes this unit to mark HP, this unit makes an attack roll and swings her candelabra, causing spirits to attempt to drag the attacker into Melee range of her. If successful, she swings her sword and deals damage as if she used the attack "Cut and Pierce."
(Based on Grisly Harpoon)
Motives & tactics
Experiences
- Sadomasochism. +3
- Boundaries of life and death. +3
- Reluctant heiress. +2
- Push them to their limits. +2
Brooklands
Tier 2 solo
A human woman, 5'10" in height, dressed in black, gold-trimmed armour, armed with a sword and a candelabra in her left hand. Spirits seem to cling to her person at all times.
Motives & Tactics: The training of would-be heroes., Suffering and pain., Push them to their limits., Does not actively attack., Avoid lethal blows.
Difficulty: 16 | Thresholds: 15 / 28 | HP: 15 | Stress: 9
ATK: +3 | Cut and Pierce: Melee | 2d10+6 Physical
Experience: Sadomasochism. +3, Boundaries of life and death. +3, Reluctant heiress. +2, Push them to their limits. +2
HP:
Stress:
Features
Instruction. – Passive: Inflict this unit with the unique condition, "Instruction" at Encounter Start. This condition lasts until she has marked 5 HP or 3 Stress; and then clear this condition. While "Instruction" affects this unit, this unit cannot be actively Spotlighted, and only attacks as part of the features "Test your mettle." and "Withstand death's grasp."
Holding back. – Passive: Inflict this unit with the unique condition, "Holding Back" at Encounter Start. This condition lasts until she has marked 5 HP or 3 Stress; and then clear this condition While "Holding Back" affects this unit, her difficulty is set to 10, and all damage she deals is reduced by 5.
Test your mettle. – Reaction: When an attacker in Melee range causes this unit to mark HP, this unit immediately makes the attack "Cut and Pierce" against the attacker.
Withstand death's grasp. – Reaction: When an attack beyond Melee range causes this unit to mark HP, this unit makes an attack roll and swings her candelabra, causing spirits to attempt to drag the attacker into Melee range of her. If successful, she swings her sword and deals damage as if she used the attack "Cut and Pierce." (Based on Grisly Harpoon)
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
That's more like it! – Passive: This unit generates the unique resource, "Glee" (max 5). Gain 1 Glee on self when this unit has marked a total of 5 HP. Gain 1 Glee on self when this unit has marked a total of 3 Stress. Gain 1 Glee on self when this unit suffers a Minor or Major wound. Gain 1 Glee on self when this unit inflicts a Minor or Major wound. Gain 2 Glee on self when this unit suffers a Severe wound. Gain 2 Glee on self when this unit inflicts a Severe wound. Lose 1 Glee on self when this unit fails its attack roll. Lose 1 Glee on self when a hostile attack or spellcast roll against this unit fails. Lose 1 Glee on self when an enemy intentionally misses their attack. For every 1 Glee on self, deal 1 extra damage when making an attack. For every 2 Glee on self, increase this unit's attack modifier by 1. (Based on Power through Pain)
Chasing death. – Action: Make an attack roll against an enemy in Melee range. If this attack succeeds, deal 2d10+6 damage, and both this unit and the target become Vulnerable until they next mark an HP or Armor slot. If the target is already Vulnerable, deal an extra 3 damage and gain 1 Glee on self. Also gain 1 Fear. If this attack fails, lose 1 extra Glee on self and return the Spotlight to the players. (Based on Reckless)
Rhapsody. – Action: Usable only at maximum Glee on self (5). Consume all Glee on self - and then use "Chasing death" on every target within Close range (max 5), as this unit explodes into a flurry of blows without regards for her own safety. This attack does not spend Stress. Every target who this unit successfully hits and marks at least 1 HP also marks 1 Stress. Every target who successfully evades or reduces the wound to Nothing instead gains 1 Hope. This unit then gains Glee as per the conditions of the feature "That's more like it!" (Based on Whirlwind)
A fight for teaching purposes. – Passive: This unit generates the Environment "A fight for teaching purposes" on Encounter Start. If players defeat all other adversaries in the encounter before causing this unit to clear Instruction and Holding Back from herself, the encounter ends and is counted as the players' victory. If players cause this unit to clear Instruction and Holding Back and also successfully defeat her, players gain an extra reward.
How disappointing... – Passive: Whenever an attack would successfully hit this target, the attacker may instead choose to declare that they intentionally miss, causing no damage and applying no other effects. When the attacker makes an intentional miss, this unit gains 1 Frustration on self.
Frustration – Passive: This unit generates the unique resource "Frustration". For every 1 Frustration on self, reduce difficulty by 2 and increase damage of "Cut and Pierce" by 1. When this unit gains 1 or more Glee, lose all Frustration.
Brooklands
An optional fight. Brooklands exists to showcase Solo mechanics and homebrew Solo mechanics.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Brooklands Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.