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Bulezau

Adversary overview

Diseased demonic manifestations of animalistic rage, bulezaus embody the violence of nature.

This is a simple conversion from D&D to Daggerheart.

Stat block

Tier
2
Type
Bruiser
Difficulty
16
HP
6
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Barbed Tail
Range: Melee
Damage: 2d8+6
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Demonic Resistance

    Like all demons, Bulezau's are resistant to magical damage.

  • Rotting Presence

    Whenever a creature that isn't a fiend makes an action roll within close range of the Bulezau, they must mark a stress.

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

  • Poisoned Tail

    Whenever the Bulezau attacks, one target hit by the Barbed Tail must succeed on a Strength reaction roll. On a failure, the target becomes diseased. While diseased the target sports festering boils, coughs up flies, and sheds rotting skin and becomes vulnerable until the disease ends. The target must repeat the reaction roll after every 24 hours that elapses. On a successful save, the disease ends. On a failure, the target must mark a hit point slot that cannot be cleared until the disease is cured.
    The blessing of a divine (cleric, priest etc.) can cure this disease without a reaction roll.

Actions

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Infect Destroy Mutilate

Experiences

  • Blood rage +3

Bulezau

Tier 2 bruiser

Diseased demonic manifestations of animalistic rage, bulezaus embody the violence of nature.

Motives & Tactics: Infect, Destroy, Mutilate

Difficulty: 16 | Thresholds: 14/26 | HP: 6 | Stress: 4

ATK: +4 | Barbed Tail: Melee | 2d8+6 Physical

Experience: Blood rage +3

HP:

STRESS:

Features

Demonic Resistance - Passive: Like all demons, Bulezau's are resistant to magical damage.
Rotting Presence - Passive: Whenever a creature that isn't a fiend makes an action roll within close range of the Bulezau, they must mark a stress.
Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Poisoned Tail - Passive: Whenever the Bulezau attacks, one target hit by the Barbed Tail must succeed on a Strength reaction roll. On a failure, the target becomes diseased. While diseased the target sports festering boils, coughs up flies, and sheds rotting skin and becomes vulnerable until the disease ends. The target must repeat the reaction roll after every 24 hours that elapses. On a successful save, the disease ends. On a failure, the target must mark a hit point slot that cannot be cleared until the disease is cured. The blessing of a divine (cleric, priest etc.) can cure this disease without a reaction roll.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.

Discussion

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