Skip to content

Caraclysm

Adversaries Designed by LedoMovuct • Art by francis001

Adversary overview

A hulking mass of chitin and pincers.

Stat block

Tier
3
Type
Bruiser
Difficulty
17
HP
9
Stress
4
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
40
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Crushing Pincers
Range: Very Close
Damage: 3d10+1
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Slow

    When you spotlight the Caracylsm and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Caraclysm and they have a token on their stat block, clear the token and they can act.

  • Crushing Pincers

    When the Caraclysm makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.

  • Immovable Crab

    An attack that would move the Caraclysm moves them two fewer ranges (for example, Far becomes Very Close). When the Caraclysm takes physical damage, reduce it by 7.

  • Depth Hive Mind

    These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.

Actions

  • You Are Mine
    stress 1

    Mark a Stress to choose a target within Very Close range to focus on. That target loses 1 Hope every time it takes damage while within Very Close range of the Caraclysm. The Caraclysm can only focus on one target at a time.

Reactions

Motives & tactics

Wreak havoc Decapitate Flank

Experiences

Caraclysm

Tier 3 bruiser

A hulking mass of chitin and pincers.

Motives & Tactics: Wreak havoc, Decapitate, Flank

Difficulty: 17 | Thresholds: 22/40 | HP: 9 | Stress: 4

ATK: +6 | Crushing Pincers: Very Close | 3d10+1 Physical

Experience: —

HP:

STRESS:

Features

Slow - Passive: When you spotlight the Caracylsm and they don’t have a token on their stat block, they can’t act yet. Place a token on their stat block and describe what they’re preparing to do. When you spotlight the Caraclysm and they have a token on their stat block, clear the token and they can act.
Crushing Pincers - Passive: When the Caraclysm makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.
Immovable Crab - Passive: An attack that would move the Caraclysm moves them two fewer ranges (for example, Far becomes Very Close). When the Caraclysm takes physical damage, reduce it by 7.
You Are Mine - Action: Mark a Stress to choose a target within Very Close range to focus on. That target loses 1 Hope every time it takes damage while within Very Close range of the Caraclysm. The Caraclysm can only focus on one target at a time.
Depth Hive Mind - Passive: These creatures are part of the Depth Hive Mind. They have advantage to resist effects affecting their minds. If they are cut from it, they fall to their basest instincts.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.