Carrion Carrier
Adversary overview
A giant insect with a powerful stench and deadly corrosive spit. it collects the corpses of its prey to further enhance it's stench and camouflage.
Either alone or in a pair, depending on the size of the party, this creature should start hidden amongst the corpses in a room large enough to house two large sized creatures and 6 PCs. The Battle scene can begin with an ambush, or you can have your PCs discover the creature and determine how to best engage it. This creature works best in a confined space little space to avoid it.
Stat block
Standard attack
Features
Passives
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Corpse Stench
Years of building it's corpse pile has created a grotesque stench that gags even the strongest constitutions. Any PC that enters into close range of this creature must succeed a reaction roll (15) or they will have disadvantage on all action rolls until they leave close range of this creature.
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Relentless (2)
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
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Corrosive Attacks
When this creature makes a successful attack, the target must mark an additional armor slot; if they cannot, then they must mark an additional HP.
Actions
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Corpse throwfear 1
The creature takes a corpse from its back and throws it at a target within far range. on a success, roll a D4 to determine the type of corpse thrown:
1. Small - Deal 2d8 +2 physical damage.
2. Medium - Deal 2d10 +2 physical damage and the target loses half its movement speed until the condition is cleared.
3. Large - Deal 2d12 +2 physical damage and the target is knocked prone until the condition is cleared.
4. rotten - Deal 2d6 +2 physical damage and the target has disadvantage on all action rolls until the end of combat.
Reactions
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Vulnerable underneath
This creature takes double damage from melee attacks. If this creature takes major or greater damage, it loses its stack of corpses and loses 10 to both thresholds. Spend 1 Fear to have it burrow back into the pile of bodies to recover its stack.
Motives & tactics
Experiences
- vile stench +2
Carrion Carrier
Tier 2 skulk
A giant insect with a powerful stench and deadly corrosive spit. it collects the corpses of its prey to further enhance it's stench and camouflage.
Motives & Tactics: —
Difficulty: 15 | Thresholds: 20 / 30 | HP: 8 | Stress: 4
ATK: +2 | Acid Spit: Close | 2D10+2 Magical
Experience: vile stench +2
HP:
Stress:
Features
Corpse Stench – Passive: Years of building it's corpse pile has created a grotesque stench that gags even the strongest constitutions. Any PC that enters into close range of this creature must succeed a reaction roll (15) or they will have disadvantage on all action rolls until they leave close range of this creature.
Relentless (2) – Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Corrosive Attacks – Passive: When this creature makes a successful attack, the target must mark an additional armor slot; if they cannot, then they must mark an additional HP.
corpse throw – Action: The creature takes a corpse from its back and throws it at a target within far range. on a success, roll a D4 to determine the type of corpse thrown: 1. Small - Deal 2d8 +2 physical damage. 2. Medium - Deal 2d10 +2 physical damage and the target loses half its movement speed until the condition is cleared. 3. Large - Deal 2d12 +2 physical damage and the target is knocked prone until the condition is cleared. 4. rotten - Deal 2d6 +2 physical damage and the target has disadvantage on all action rolls until the end of combat.
Vulnerable underneath – Reaction: This creature takes double damage from melee attacks. If this creature takes major or greater damage, it loses its stack of corpses and loses 10 to both thresholds. Spend 1 Fear to have it burrow back into the pile of bodies to recover its stack.
Carrion Carrier
Either alone or in a pair, depending on the size of the party, this creature should start hidden amongst the corpses in a room large enough to house two large sized creatures and 6 PCs. The Battle scene can begin with an ambush, or you can have your PCs discover the creature and determine how to best engage it. This creature works best in a confined space little space to avoid it.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Carrion Carrier Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.