Cave Swimmer
Adversary overview
A long eel-like water breathing creature with sharp teeth and a long, strong tail.
Stat block
Standard attack
Features
Passives
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Camouflage
This creature is Hidden when in water that is murky, or more than 6 feet deep.
Actions
Reactions
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Drag downstress 1
When in melee range of a PC and another swimmer, mark a stress to jointly drag the PC under water. The player is restrained and unable to breath until they make a successful Strength check (15). They must also mark a stress for each failed attempt.
Motives & tactics
Experiences
- hidden in the deep +3
Cave Swimmer
Tier 2 skulk
A long eel-like water breathing creature with sharp teeth and a long, strong tail.
Motives & Tactics: Drag underwater, Hit and Run, Stay hidden
Difficulty: 17 | Thresholds: 22/29 | HP: 2 | Stress: 4
ATK: +2 | Bite: Melee | 2d6+2 Physical
Experience: hidden in the deep +3
HP:
STRESS:
Features
Cave Swimmer
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Cave Swimmer Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.