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Cave Swimmer

Adversary overview

A long eel-like water breathing creature with sharp teeth and a long, strong tail.

Stat block

Tier
2
Type
Skulk
Difficulty
17
HP
2
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
29
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Bite
Range: Melee
Damage: 2d6+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Camouflage

    This creature is Hidden when in water that is murky, or more than 6 feet deep.

Actions

Reactions

  • Drag down
    stress 1

    When in melee range of a PC and another swimmer, mark a stress to jointly drag the PC under water. The player is restrained and unable to breath until they make a successful Strength check (15). They must also mark a stress for each failed attempt.

Motives & tactics

Drag underwater Hit and Run Stay hidden

Experiences

  • hidden in the deep +3

Cave Swimmer

Tier 2 skulk

A long eel-like water breathing creature with sharp teeth and a long, strong tail.

Motives & Tactics: Drag underwater, Hit and Run, Stay hidden

Difficulty: 17 | Thresholds: 22/29 | HP: 2 | Stress: 4

ATK: +2 | Bite: Melee | 2d6+2 Physical

Experience: hidden in the deep +3

HP:

STRESS:

Features

Drag down - Reaction: When in melee range of a PC and another swimmer, mark a stress to jointly drag the PC under water. The player is restrained and unable to breath until they make a successful Strength check (15). They must also mark a stress for each failed attempt.
Camouflage - Passive: This creature is Hidden when in water that is murky, or more than 6 feet deep.

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