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Cephalith

Adversaries Designed by LedoMovuct • Art by Hae Joon Cho

Adversary overview

A monstrous octopus with a malevolent and oppressive will

Stat block

Tier
4
Type
Leader
Difficulty
21
HP
9
Stress
8
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
33
Major Damage — Mark 2 HP Major
Mark 2 HP
66
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Psyonic Blast
Range: Far
Damage: 4d12+8
Attack Mod: +6
Damage Type: Magical

Features

Passives

  • Terrifying

    When the Cephalith makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.

  • Depth Nexus

    This creature is a relay for the will of Depth Hive Mind. Their presence and orders keep the Depth Hive Mind creatures under control.

Actions

  • Grab and Dine
    fear 1

    Make an attack with a tentacle on a target within Close range, which deals 4d12+8 damage and the target is Restrained. On a success, you can Spend a Fear to make a second attack as the target is brought to the mouth, which deals 4d12+8 damage. On a success, you can again Spend a Fear to make a third attack as the target is swallowed, which deals 4d12+8. While the target is swallowed, you can Mark a Stress to deal 2d10 direct damage.

  • Will of the Hive
    stress 1

    Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.

Reactions

  • Shrinking Cameleon
    fear 1

    When the Cephalith has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.

  • To me, Hive!

    Countdown (Loop 6). When the Cephalith marks HP while this countdown is not active, activate the countdown. When it triggers, 1d4 Chitonyx are summoned in Far range to protect the Cephalith, which immediately take the spotlight.

Motives & tactics

Dominate Escape Control

Experiences

  • Otherworldly Knowledge +3
  • One with the Hive Mind +3

Cephalith

Tier 4 leader

A monstrous octopus with a malevolent and oppressive will

Motives & Tactics: Dominate, Escape, Control

Difficulty: 21 | Thresholds: 33/66 | HP: 9 | Stress: 8

ATK: +6 | Psyonic Blast: Far | 4d12+8 Magical

Experience: Otherworldly Knowledge +3, One with the Hive Mind +3

HP:

STRESS:

Features

Shrinking Cameleon - Reaction: When the Cephalith has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.
To me, Hive! - Reaction: Countdown (Loop 6). When the Cephalith marks HP while this countdown is not active, activate the countdown. When it triggers, 1d4 Chitonyx are summoned in Far range to protect the Cephalith, which immediately take the spotlight.
Grab and Dine - Action: Make an attack with a tentacle on a target within Close range, which deals 4d12+8 damage and the target is Restrained. On a success, you can Spend a Fear to make a second attack as the target is brought to the mouth, which deals 4d12+8 damage. On a success, you can again Spend a Fear to make a third attack as the target is swallowed, which deals 4d12+8. While the target is swallowed, you can Mark a Stress to deal 2d10 direct damage.
Will of the Hive - Action: Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.
Terrifying - Passive: When the Cephalith makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
Depth Nexus - Passive: This creature is a relay for the will of Depth Hive Mind. Their presence and orders keep the Depth Hive Mind creatures under control.

Discussion

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