Cephalith
A monstrous octopus with a malevolent and oppressive will
Motives & Tactics: Dominate, Escape, Control
A monstrous octopus with a malevolent and oppressive will
When the Cephalith makes a successful attack, all PCs within Far range lose a Hope and you gain a Fear.
This creature is a relay for the will of Depth Hive Mind. Their presence and orders keep the Depth Hive Mind creatures under control.
Make an attack with a tentacle on a target within Close range, which deals 4d12+8 damage and the target is Restrained. On a success, you can Spend a Fear to make a second attack as the target is brought to the mouth, which deals 4d12+8 damage. On a success, you can again Spend a Fear to make a third attack as the target is swallowed, which deals 4d12+8. While the target is swallowed, you can Mark a Stress to deal 2d10 direct damage.
Mark a Stress to spotlight 1d4 allies. Attacks they make while spotlighted in this way deal half damage, or full damage if you spend a Fear.
When the Cephalith has marked 7 or more of their HP, you can spend a Fear to have them teleport away to a safe location to recover. A PC who succeeds on an Instinct Roll can trace the teleportation magic to their destination.
Countdown (Loop 6). When the Cephalith marks HP while this countdown is not active, activate the countdown. When it triggers, 1d4 Chitonyx are summoned in Far range to protect the Cephalith, which immediately take the spotlight.
Tier 4 leader
A monstrous octopus with a malevolent and oppressive will
Motives & Tactics: Dominate, Escape, Control
Difficulty: 21 | Thresholds: 33/66 | HP: 9 | Stress: 8
ATK: +6 | Psyonic Blast: Far | 4d12+8 Magical
Experience: Otherworldly Knowledge +3, One with the Hive Mind +3
HP:
STRESS:
A monstrous octopus with a malevolent and oppressive will
Motives & Tactics: Dominate, Escape, Control
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No subclasses available.
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