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Chain-Bound Mage

Adversaries Designed by Geoff Nori

Adversary overview

A gaunt figure draped in heavy iron chains that hum with a sickly blue light.

A hollow-eyed spellcaster, their wrists and neck bound by cold-iron manacles. These magical restraints keep the mage’s magic in check turning their soul into a controlled weapon for the war-effort.

Stat block

Tier
1
Type
Support
Difficulty
12
HP
2
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Flare
Range: Far
Damage: 1d10+2
Attack Mod: +2
Damage Type: Magical

Features

Passives

  • Iron Leash

    As long as the Mage is within Close range of an ally, any attack targeting the Mage has Disadvantage as the ally physically interpose themselves or yank the mage out of harm's way.

Actions

  • Protective Barrier
    stress 1

    A chosen ally within Far range gains +2 to all Damage Thresholds until the start of the Mage's next turn.

  • Magical Mark
    stress 1

    The Mage releases a bolt of energy. Make an attack against a target within Far range. On a success, the target takes damage and is Vulnerable to the next attack made against them before the start of the Mage's next turn.

Reactions

Motives & tactics

Experiences

Chain-Bound Mage

Tier 1 support

A gaunt figure draped in heavy iron chains that hum with a sickly blue light.

Motives & Tactics:

Difficulty: 12 | Thresholds: 10/15 | HP: 2 | Stress: 4

ATK: +2 | Flare: Far | 1d10+2 Magical

Experience:

HP:

STRESS:

Features

Iron Leash - Passive: As long as the Mage is within Close range of an ally, any attack targeting the Mage has Disadvantage as the ally physically interpose themselves or yank the mage out of harm's way.
Protective Barrier - Action: A chosen ally within Far range gains +2 to all Damage Thresholds until the start of the Mage's next turn.
Magical Mark - Action: The Mage releases a bolt of energy. Make an attack against a target within Far range. On a success, the target takes damage and is Vulnerable to the next attack made against them before the start of the Mage's next turn.

Discussion

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