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Charizard ((No. 6) Fire/Flying)

Adversaries Designed by Shield's Rest

Adversary overview

Spits fire that is hot enough to melt boulders. Known to cause forest fires unintentionally.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Bruiser
Difficulty
15
HP
5
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
24
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ember
Range: Close
Damage: 3d6+6 Fire Type Damage
Attack Mod: +4
Damage Type: Magical

Features

Passives

Actions

  • Aerial Ace
    fear 2

    Spend 2 Fear for your next attack to automatically be a critical.

  • Scary Face
    fear 1

    Spend a Fear to lower a target's Evasion within Close range by 2 for the next attack against the target

  • Flamethrower
    fear 2

    Spend 2 Fear to charge up Flamethrower. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D8+4 Fire Type damage.

  • Whirlwind
    fear 1

    Make a Command Roll (15) against a target within Close range. On a success, spend a Fear, the target is blown away by the wind. This swaps out the opponent if a trainer battle or forces the opponent to run away in a wild encounter. If this is the last Pokémon that the trainer has, pushes the Pokémon 1 range band back.

Reactions

Motives & tactics

To the last Courage Fight at Range Unrelenting

Experiences

Charizard ((No. 6) Fire/Flying)

Tier 3 bruiser

Spits fire that is hot enough to melt boulders. Known to cause forest fires unintentionally.

Motives & Tactics: To the last, Courage, Fight at Range, Unrelenting

Difficulty: 15 | Thresholds: 12 / 24 | HP: 5 | Stress: 5

ATK: +4 | Ember: Close | 3d6+6 Fire Type Damage Magical

Experience:

HP:

Stress:

Features

Aerial Ace – Action: Spend 2 Fear for your next attack to automatically be a critical.

Scary Face – Action: Spend a Fear to lower a target's Evasion within Close range by 2 for the next attack against the target

Flamethrower – Action: Spend 2 Fear to charge up Flamethrower. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 3D8+4 Fire Type damage.

Whirlwind – Action: Make a Command Roll (15) against a target within Close range. On a success, spend a Fear, the target is blown away by the wind. This swaps out the opponent if a trainer battle or forces the opponent to run away in a wild encounter. If this is the last Pokémon that the trainer has, pushes the Pokémon 1 range band back.

Discussion

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