Skip to content

Charmeleon ((No. 5) Fire)

Adversaries Designed by Shield's Rest

Adversary overview

When it swings its burning tail, it elevates the temperature to unbearably high levels.

Evolves at level 4.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Ranged
Difficulty
12
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ember
Range: Close
Damage: 2d6+4 Fire Type Damage
Attack Mod: +2
Damage Type: Magical

Features

Passives

Actions

  • Growl
    fear 1

    Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.

  • Smokescreen

    Emit a temporary smokescreen in front of you up to Close range. Anyone in this cloud can't see outside of it, and anyone outside of it can't see in. You are considered hidden while in this area.

  • Flamethrower
    fear 2

    Spend 2 Fear to charge up Flamethrower. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 2D8+4 Fire Type damage.

Reactions

Motives & tactics

To the Last Courage Fight at range Unrelenting

Experiences

Charmeleon ((No. 5) Fire)

Tier 2 ranged

When it swings its burning tail, it elevates the temperature to unbearably high levels.

Motives & Tactics: To the Last, Courage, Fight at range, Unrelenting

Difficulty: 12 | Thresholds: 9 / 18 | HP: 4 | Stress: 4

ATK: +2 | Ember: Close | 2d6+4 Fire Type Damage Magical

Experience:

HP:

Stress:

Features

Growl – Action: Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.

Smokescreen – Action: Emit a temporary smokescreen in front of you up to Close range. Anyone in this cloud can't see outside of it, and anyone outside of it can't see in. You are considered hidden while in this area.

Flamethrower – Action: Spend 2 Fear to charge up Flamethrower. When you do you can spend an additional Fear to make an Attack Roll against a target within Close range. On a success, deal 2D8+4 Fire Type damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.