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Chilly Goat

Adversary overview

White, horned goats with mouths full of fangs and a vicious ice attack.

Similar to Bad Llamas, but goats who shoot ice, instead of llamas that shoot lava.

Stat block

Tier
1
Type
Ranged
Difficulty
12
HP
3
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
3
Major Damage — Mark 2 HP Major
Mark 2 HP
7
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Headbutt
Range: Melee
Damage: 1d8+5
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Freezing Scream
    fear 1

    Make an attack against a target within Far range. On a success, spend a Fear to deal 1d12+3 physical damage. If the target marks HP from this attack, they become Restrained until they use an action roll to clear the ice from themselves.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Exploding Gullet
    stress 2

    When the Chilly Goat marks its last HP, spend 2 Stress to cause its throat pouch to rupture, exploding in a wave of super-cooled lquid. All creatures within Close range must succeed at an Agility Roll or take 1d4+6 physical damage and become Restrained.

Motives & tactics

Scream Freeze their foes

Experiences

  • Anything is edible if you're not a bitch +2

Chilly Goat

Tier 1 ranged

White, horned goats with mouths full of fangs and a vicious ice attack.

Motives & Tactics: Scream, Freeze their foes

Difficulty: 12 | Thresholds: 3/7 | HP: 3 | Stress: 4

ATK: +2 | Headbutt: Melee | 1d8+5 Physical

Experience: Anything is edible if you're not a bitch +2

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Freezing Scream - Action: Make an attack against a target within Far range. On a success, spend a Fear to deal 1d12+3 physical damage. If the target marks HP from this attack, they become Restrained until they use an action roll to clear the ice from themselves.
Exploding Gullet - Reaction: When the Chilly Goat marks its last HP, spend 2 Stress to cause its throat pouch to rupture, exploding in a wave of super-cooled lquid. All creatures within Close range must succeed at an Agility Roll or take 1d4+6 physical damage and become Restrained.

Discussion

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