Chimera
Adversary overview
Chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts.
Stat block
Standard attack
Features
Passives
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Relentless (3)
This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
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Deadly Flight
While flying, the Chimera can move up to Far range instead of Close range before taking an action.
Actions
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Dragon Breathfear 1
Spend a Fear to release a Far range Cone. Each creature caught within the cone must take an Agility Reaction roll. On a failure, that creature takes 3d10 magical damage. Success: Half damage.
Reactions
Motives & tactics
Experiences
- Ferocity +3
Chimera
Tier 3 solo
Chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts.
Motives & Tactics: Hunt, Terrorize, Claim Territory
Difficulty: 17 | Thresholds: 20/32 | HP: 8 | Stress: 6
ATK: +4 | Claw/Bite/Ram: Very Close | 3d12+5 Physical
Experience: Ferocity +3
HP:
STRESS:
Features
Chimera
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Chimera Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.