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Chimera

Adversaries Designed by Troye • Art by Monster Manual

Adversary overview

Chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts.

Stat block

Tier
3
Type
Solo
Difficulty
17
HP
8
Stress
6
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
32
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claw/Bite/Ram
Range: Very Close
Damage: 3d12+5
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

  • Deadly Flight

    While flying, the Chimera can move up to Far range instead of Close range before taking an action.

Actions

  • Dragon Breath
    fear 1

    Spend a Fear to release a Far range Cone. Each creature caught within the cone must take an Agility Reaction roll. On a failure, that creature takes 3d10 magical damage. Success: Half damage.

Reactions

Motives & tactics

Hunt Terrorize Claim Territory

Experiences

  • Ferocity +3

Chimera

Tier 3 solo

Chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts.

Motives & Tactics: Hunt, Terrorize, Claim Territory

Difficulty: 17 | Thresholds: 20/32 | HP: 8 | Stress: 6

ATK: +4 | Claw/Bite/Ram: Very Close | 3d12+5 Physical

Experience: Ferocity +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Deadly Flight - Passive: While flying, the Chimera can move up to Far range instead of Close range before taking an action.
Dragon Breath - Action: Spend a Fear to release a Far range Cone. Each creature caught within the cone must take an Agility Reaction roll. On a failure, that creature takes 3d10 magical damage. Success: Half damage.

Discussion

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