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Clefairy ((No. 35) Fairy)

Adversary overview

Its magical and cute appeal has many admirers. It is rare and found only in certain areas

Evolves with a Moon Stone.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
5
HP
3
Stress
4
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
18
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Fairy Wind
Range: Close
Damage: 2d6+4 Fairy Type Damage
Attack Mod: 0
Damage Type: Magical

Features

Passives

Actions

  • Double Slap
    fear 1

    Twice per Battle you can make an Attack Roll against a target in Melee range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to roll, dealing d6 Normal Type damage for each successful combo roll up to 5 consecutive attacks.

  • Growl
    fear 1

    Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.

  • Tail Whip
    fear 1

    While within Melee range, you can spend a Fear to lower opponents' Armor by 1 for the scene.

Reactions

Motives & tactics

Friendly Playful Protection Chaos Magic Gambler

Experiences

Clefairy ((No. 35) Fairy)

Tier 2 standard

Its magical and cute appeal has many admirers. It is rare and found only in certain areas

Motives & Tactics: Friendly, Playful Protection, Chaos Magic Gambler

Difficulty: 5 | Thresholds: 9/18 | HP: 3 | Stress: 4

ATK: 0 | Fairy Wind: Close | 2d6+4 Fairy Type Damage Magical

Experience: —

HP:

STRESS:

Features

Double Slap - Action: Twice per Battle you can make an Attack Roll against a target in Melee range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to roll, dealing d6 Normal Type damage for each successful combo roll up to 5 consecutive attacks.
Growl - Action: Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.
Tail Whip - Action: While within Melee range, you can spend a Fear to lower opponents' Armor by 1 for the scene.

Discussion

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