Clockwork Gatekeeper
Designed by
Adversary overview
An intricate clockwork clank that resembles a dwarf and is charged with operating a massive Clockwork Gate.
An intricate clockwork clank that resembles a dwarf and is charged with operating a massive Clockwork Gate.
Stat block
Standard attack
Features
Passives
-
Back In My Day
This clank has lived a very long time and, while much of that has been in a dormant state, they may remember details from the distant past. When a PC makes a Presence roll to ask about historical subjects that the Gatekeeper would have been around for, use the following results:
-
Critical Success: The Gatekeeper was somehow personally connected to the event in question and can give a detailed, first-hand account.
-
Success with Hope: The Gatekeeper remembers the event well, can give an account of what was happening at the time, and how the event affected the area.
-
Success with Fear: The Gatekeeper knows of the event but their knowledge is spotty.
-
Failure (Any): The Gatekeeper is unaware of the historical subject in question.
-
-
Gate-Bound
The power source for the Clockwork Gate is also the power source for the Gatekeeper. If they move into Far range of the Gate, they must mark a Stress; and, if they go beyond Far range, they lose power and collapse. Returning them to within Close range of the Gate will reactivate them.
Actions
-
Operate the Gatestress 1
Mark a Stress to have the Gatekeeper open or close the Clockwork Gate.
Reactions
-
Seal the Gatefear 1
When the Gatekeeper marks its last HP, you can spend a Fear to seal the gate permanently by activating a spell that welds all moving parts in place.
Motives & tactics
Experiences
Clockwork Gatekeeper
Tier 2 social
An intricate clockwork clank that resembles a dwarf and is charged with operating a massive Clockwork Gate.
Motives & Tactics : None Shall Pass (Without Proper Identification), Seal the Gate
Difficulty : 15 | Thresholds : 8/18 | HP : 4 | Stress : 4
ATK : -1 | Metal Fist : Melee | 2d6+3 Physical
Experience : —
HP :
STRESS :
Features
Critical Success: The Gatekeeper was somehow personally connected to the event in question and can give a detailed, first-hand account.
Success with Hope: The Gatekeeper remembers the event well, can give an account of what was happening at the time, and how the event affected the area.
Success with Fear: The Gatekeeper knows of the event but their knowledge is spotty.
Failure (Any): The Gatekeeper is unaware of the historical subject in question.
Clockwork Gatekeeper
An intricate clockwork clank that resembles a dwarf and is charged with operating a massive Clockwork Gate.
Domains
—
Starting Evasion
—
Starting Hit Points
—
Class Items
—
Clockwork Gatekeeper Subclasses
No subclasses available.
—
Background Questions
Answer any of the following, or create your own.
—
Connections
Ask one of the following, or improvise.
—
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.