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Clyde The Heartless

Adversaries Designed by GoodBossfights • Art by stock image

Adversary overview

A heartless bandit, manipulating a young witch into making him wealthy.

A massive, hulking thug carrying a handheld magical Gatling gun. His sunken, soulless eyes point to a rough life that has hardened him into a monster.

Stat block

Tier
2
Type
Bruiser
Difficulty
15
HP
7
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
30
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Magical Gatling Gun
Range: Far
Damage: 2d12+4
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Ramp Up
    fear 1

    You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.

Actions

  • Goading Strike

    Make a standard attack against all targets within far range. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than Clyde.

  • Adrenaline Burst
    fear 1

    Once per scene, spend a Fear to clear 2 HP and 2 Stress.

Reactions

  • Momentum

    When Clyde makes a successful attack against a PC, you gain a Fear.

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Useful Ally
    stress 1

    When an attack succeeds against an ally Clyde can spend a stress to leap in front of that ally taking the damage for them.

Motives & tactics

Brutish Violence Steal Wealth Manipulate

Experiences

  • Manipulator +5

Clyde The Heartless

Tier 2 bruiser

A heartless bandit, manipulating a young witch into making him wealthy.

Motives & Tactics: Brutish Violence, Steal Wealth, Manipulate

Difficulty: 15 | Thresholds: 15/30 | HP: 7 | Stress: 5

ATK: +3 | Magical Gatling Gun: Far | 2d12+4 Physical

Experience: Manipulator +5

HP:

STRESS:

Features

Ramp Up - Passive: You must spend a Fear to spotlight the adversary. While spotlighted, they can make their standard attack against all targets within range.
Momentum - Reaction: When Clyde makes a successful attack against a PC, you gain a Fear.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Useful Ally - Reaction: When an attack succeeds against an ally Clyde can spend a stress to leap in front of that ally taking the damage for them.
Goading Strike - Action: Make a standard attack against all targets within far range. On a success, mark a Stress to Taunt the target until their next successful attack. The next time the Taunted target attacks, they have disadvantage against targets other than Clyde.
Adrenaline Burst - Action: Once per scene, spend a Fear to clear 2 HP and 2 Stress.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.